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EArkham

Vintarian
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  1. EArkham's post in Changing the Grinding Time within "grindingPropsByType" Property was marked as the answer   
    I was just now looking at:
    https://github.com/anegostudios/vssurvivalmod/blob/master/BlockEntity/BEQuern.cs
    And while there's a maxGrindingTime(), it looks like it's hard coded for 4 seconds.
    So I guess the answer is:  no, you can't change it, unless:
    The devs are willing to add a plug for it in the future I'm willing to do something excessive like a runtime patch (no thank you) Making a special quern just for this grinding process as its own machine (which also feels a little over the top) I suppose I'll just live with the 4 second grind time, even though it feels a little fast for this process.
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