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captanredbeard

Vintarian
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Everything posted by captanredbeard

  1. Currently what we have in terms of shape files certainly works, but it's harder to make more complex shapes with just cubes. If we changed the ways shapes/block models work to either use Java/Bedrock JSON files, GLTF, or a custom format compatible enough with blockbench or blender to be exportable via a plugin, it would make creating complex models much easier then when using the current VSMC Sure making and maintaining a blockbench or blender plugin would take time and resources, but using blockbench as a base would save the Vintage Story team the time and cost of needing to develop and maintain their own Vintage Story Specific 3D modeling software. Wouldn't changing the shape format, and writing a plugin be easier then developing and maintaining your own 3D modeling software?
  2. All this sounds amazing, but is the kind of thing that should be regulated to a mod.
  3. Sure, we have the version in the bottom right corner, but It would also be nice to see it in the window title as well
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  4. I was actually just thinking about making a stoneware/porcelainware mod to expand the beehive kiln, if by glaze you mean glazing pottery, then I'd be happy to work on something with ya.
  5. Carry on does help, however it only helps with moving barrels with fluids from one place to another (and at a very slow pace at that.) It does not help with storing general fluids inside of barrels and using barrels as a method to store large amounts of fluids in say, a lime shed, to pull out and use as needed. Purposeful storage likewise helps slightly with barrel racks and tuns to use as fluid storage, however both are stationary objects and cannot be moved once filled with even 1 Liter. If both mods interacted with each other, it would almost fix my second suggestion, but sadly they do not mesh together perfectly
  6. I've recently started using barrels a lot more as I'm a Tailor on a Server, and therefore using a lot of barrels for leather, cloth dying, etc. Here are a few suggestions I have in regards to making barrels easier to use. 1. making quicklime, borax, and other recipes involving instantly converting water to another liquid via powder/item. Currently, to make a solution of quicklime, you MUST, ratio out both the water, and the lime to the radio inside the recipe book and only then will the water in the barrel convert to quicklime. I suggest that when an item is placed in a barrel and the stack size is larger than the recipe required, the game converts the water to quicklime, and the lime powder is subtracted leaving any extra unused in the recipe in the slot to be removed or used later. 2. Greater Seal-ablity and Movable Barrels. Option to seal and unseal barrels that don't have a sealed recipe to allow for moving them around. buckets stack to 4, so if barrels aern't stackable, it means that you only gain 10 Liters per slot by putting the fluid into a barrel. As shown by this lovely stock image, there are sizes of barrels which people carry on their shoulders, and barrels of similar were often used on ships for drinking water and other fluids. Mods such as A culinary Artillery, and Food Shelves, provide greater fluid storage, however you can't move the tun if it has fluids, and bottles are useful, but don't have the volume to be used for industrial purposes.
  7. One really annoying control mechanic I keep trying to do it shift click items into an inventory and it instead moves into my inventory/hotbar instead. When the inventory and hotbar windows are open, in addition to a container, shift clicking items from the hotbar defaults the destination to the player's inventory, and vice versa. This isn't changed when you also have an inventory like a chest or clay vessel also open, meaning that shift clicking only goes into the vessel if your hotbar is completely full. It's more intuitive to me, and probably many others, that the container you open has greater priority than your own inventory, and therefore shiftclicking targets and free slots inside the container first.
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