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Posts posted by setne550
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Honestly I find it funny people want to change the the knapping system that I find it good way to concentrate myself as well as in comparison to the original (The MC mod) you cannot make a mistake and there are no misclicks. Kinda same for clay making, as long you have enough clay for the job.
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I respect the devs decision for not putting their game in steam. It is up to them whenever they want to or not.
Besides tax problems are always a problem to someone who makes money especially for a gamedev.
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On 9/6/2022 at 8:33 PM, Eric McAlpine said:
While we're here, I think a stack of stone bricks would be neat too.
If you may not realized. It is already present in game on stacking bricks.
Although it's kinda good to see a stone pile for early game. But they'll be redundant by the time you can make wooden crates.
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Too early to suggest. Too early as devs hadn't even put their layout for the endgame "steam" stuff yet...
But still, do we really need it.
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On 9/4/2022 at 3:57 AM, Nootman said:
Cast iron could be used for a variety of different items, particularly steam engine constructions when that is eventually implemented, the "something beyond 'clay pots'" you mentioned (a large cast iron pot or pan), and decorative metal blocks so iron fencing isn't restricted behind traders.
True, so far there are iron fences that we still can't make other than looting and buying. But maybe in the future...
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5 hours ago, Nootman said:
It will be made from multiple pieces of cast iron which will likely total to around 15 total bars worth of iron. Melting the iron down to a liquid form for casting will require a specialized furnace setup to heat it up to the necessary temperature. Additionally, it will require specialized cast iron cookware in order to perform actions such as cooking meat and making pot-based food.
Basically something that won't happen until the devs figure the whole deal.
As for the other, honestly we need something beyond "clay pots" as from what I know people eventually make metal pots either made of bronze or iron.
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Make one day we might get some sort of equip that allows breathing underwater for longer too?
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Cheating on node search? It's kind of weird to makes it to consider it as such lmao.
I mean I remember busting a 10+ prospecting picks (bronze-made) in one area until I find the type of mineral I need (in that time it was hematite aka Iron) and took me 30+ minutes of pure pain.
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Kinda cool, the Brick Oven makes the clay-made oven in game look petty in comparison now despite the similar works.
In a medieval-style cooking station I find this in another game, in one side is for baking bread and the other allows grilling and making soup/stew.
Anyway, I just hope for the further update in the cooking mechanic. As like there are lot of stuff that needs to "improve" beyond the simple cooking atm.
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Well consider that the devs did plan to add fish and fishing, it won't be long I hope.
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I think this is what is lacking I guess so far. There is no "tropic-based" stuff like what you mentioned.
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Honestly I do wonder if the devs will implement them. I would mind them as a "separate" inventory so that I can put arrows in it without sacrificing storage.
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Oh yeah. I totally forgot about coconuts and what they can do.
Their shells had various use, one can use it as a small "water flask" or can break it as it's contents can be eaten while at the same time the coconut fat has similar properties to animal fat which can be use in certain stuff. EDIT: You can even use the coconut shell into another form of charcoal too!
Another is palm trees, I would mind seeing them in hotter climates.
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I remember that there was an Elevator in a game called ECO.
It doesn't run on anything aside that it requires a lot of space, but very useful if one plans to make a mine or probably making a sort of apartment with multi-floors.
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On 7/6/2022 at 8:44 AM, Hal13 said:
That's not an early firearm, that's already an quite advanced one, though even earlier ones like the arquebus might not be viable firearms for player characters. The musket could take blast powder and lead balls as ammunition and would be "accurate" on distances less than 10 blocks (meaning the spread should be about 1 block for each 10 blocks). The barrel would be from cast bronze or iron with a stock made from a board and a reload stick made from cloth and a stick. Could come as pistols too, with a malus to effective range of 50%. Could use paper "casings" for faster reload but even then, would need to be dried and reloaded after getting wet.
Several versions of shotguns could be next, single or double barrel, possibly even more (before the invention of drums and clips to add more shots you added more barrels), at this stage ammunition would have to be crafted with a casing made from copper or brass (and wax or fat for sealing several casings at once, idk maybe 6), blast powder and either pellets (could just be lead, copper, iron or steel bits) or lead balls and each barrel made from iron or steel. Balls would basically work as before (but with a higher effective range, maybe 20 blocks), pellets would result in an aoe in form of a cone with damage lowering the further away the target(s) are (up to the effective range) OR it could work similar to Minecrafts explosions, casting several rays damaging whatever is hit by those rays.
Next would be revolver based weaponry, rifles and pistols. Ammunition would be made from casings, blast powder and rounds, rounds can be either cast from copper or lead or smithed from iron or steel. The weapons would be crafted from a rifled barrel (or a shotgun barrel, the barrel type would dictate which ammunition is used), a drum and either a rifle or pistol frame. Rifled barrels would have to be smithed from steel. The rifle form would have an effective range of over 30 blocks (spread of less than a block per 30 blocks distance) the pistol half of that. Drums could be smithed in different capacities (maybe 2x 6 chambers or a 12 chamber drum for a steel ingot and a 24 chamber drum for 2), the smallest drums might be easily replaceable for reloading fast, pistols would only be able to take the smallest size.
Balls could do high damage (I'd say 10) though are considered tier 2. Pellets are considered tier 1 and could do either little damage (around 10 divided by the number of rays) for each ray or the ball's damage at the origin of the cone lowering linear until it reaches 0 at the effective range. Rounds could do medium damage (maybe in the vicinity of 8 ) but being considered tier 3. Different materials could change tier and damage of the attack with lead being considered the baseline, copper would be the same tier but damage +1, iron would be considered tier +1 and damage +1 and at last steel would result in tier +1 and damage +2.
The goal for tech development is steam age (with trains and possibly airships) hence we'd be somewhere in the late 1800's to early 1900's in the end. Therefore firearms would make sense but I can understand not to add them too.
I speculate that if the devs did end up adding rifles/firearms. I'm gonna guess they will take something that isn't ridiculously complicated.
But rather they will be behind deep in the tech-tree (in my guess when we reach steel age) and making them will require steel and other stuff. Also if we talk about lore, it is gonna be something the seraph already knows. Something fitting to the steampunk and the era.
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On 7/1/2022 at 1:12 AM, Maelstrom said:
There's a couple of mods (don't know there names) where one allows creating resin nodes with a knife and the other creates a tree tap to gather sap to boil down to resin. I think the former makes the game much too easy while the latter seems in line with the developers intent for the game.
Honest I don't want rely on mods just to get an alternate for resin too.
But like the OP said, resin can be really easy or very hard to find. And even with that "buff" where we can find more of them likely, I do agree that there should be an alternate.
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RIP infinite O2 meters, you'll be missed.
I guess it won't be long until we get a thirst meter too. :)
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Yeah. Fire should be at least be able to die when they contact with water, either via rainfall or the player deciding to "water" the firepit.
Seems this hasn't yet added in a game that aims on realistic-based gameplay.
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You know that the news about this was already posted.
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Wow. More lore-related items? Like the ones that store scrolls/books etc very neat.
I'm glad the devs finally implement the repair system, although for armor at the moment it did will save players resources when using certain armor that requires lots of stuff.
Keep up the good work.
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Talking about firearms when we still don't had crossbows yet.
But I do agree that making them and ammo should require a lot of stuff.
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Good idea. Although I'm not sure if dead animals that got struck by poised arrows might be a problem. It might be helpful.
Not sure for the Drifters though.
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If you mean able to plant flowers aka making them multiply, that means able to get their seeds and plant them like actual crops. That makes nice and able to farm a certain flower...
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That is kind of hard to implement in a voxel game.
What do you want to see more of in base game?/ Possible mod integration
in Discussion
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More clay-based stuff especially storage like amphoras which can be carry more water.