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VANTABlack2000

Vintarian
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  1. This sounds really interesting. As for @cellar_whalespoint. Maybe you could make it where you get the item you are trying to make, but with durability loss or something like that, so it isn't worry free, but not as punishing if that makes sense.
  2. This would be interesting. In a similar vein I would like to see some exceptions to the passive system. Last time I played (I forget which update it was I THINK 1.21) I went to fight the first boss and had to set the option to aggressive before it showed up. Seeing some variety in the aggressive options would be good though. Edit: I realized upon re-reading this I don't remember if it wouldn't show up or just wouldn't attack, but either way it wasn't a boss fight which kind of defeats the purpose I think.
  3. I am currently trying to get caught up on what all has been suggested here, but I just started playing VS again this time trying as the hunter and realized that there aren't really as many options for hunters since most armors have stat penalties to ranged damage. It could be interesting to see some hunter focused armor or more options for late game that don't decrease ranged damage options. It could be interesting to use Sturdy Leather as a sort of Leather Armor Upgrade to give variety, but I trust the devs to make good decisions on if and/or how to add options like that. (I mean that genuinely not like "I trust them to make the right decision which is my suggestion exactly") I am not sure how Leather Armor will work with the reworks though too.
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