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DessertOverlord

Very supportive Vintarian
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Everything posted by DessertOverlord

  1. So let me get this straight: We don't hear a PEEP out of anyone when Tyron works on a different side project (i.e., VintageHosting, as he points out), but when it's a different side-project, suddenly "my money didn't pay for that" or "feature creep!" I also never asked for story content when I bought the game pre-fruit trees, but here it is and I think it is awesome! To Tyron's point, you spent your money to buy the game in the state it was in at that time. Yes the game is in development, but if you spent money and got your copy of the game when you spent the money, then your transaction is fulfilled. I didn't spend my money on Minecraft for Bedrock edition. Certainly some part of my purchase helped fund that project. But I don't care, because I put in 30 bucks and got out Java edition in 1.4.7, which was worth it to me. tl;dr: get outraged when something actually sucks and not because you don't want to play what is essentially another mode, which Tyron says will not conflict with development of the main game. Yes it is going to cost Anego money, but it seems they've been pretty successful at managing their funds thus far. I don't think any of us here are qualified to be armchair accountants or CEOs when we don't have a damn clue what Anego's financial or managerial situation is.
  2. This seems a bit gloom & doom for what is an early access game. Additionally, we're on patch 0 of 1.16 right now so a lot of things will be funky. I would like to see the new mushrooms types maybe spread across larger regions (say, 3 or 4 spawn in different areas) but do remember that VS is meant to be semi-realistic in its depiction of things. There's a lot more than 6 types of mushrooms irl. Of course, with it being an early access title that's just how it'll be sometimes until things get tweaked and tuned. As for the zero nutrient soil, that's likely to be a bug. As far as transporting liquids, you can now use jugs to carry liquids (though I've yet to test whether you can place water blocks down or use them in a cooking pot or whatever) but I can't even fathom what you'd need such a large amount of water for anyways. Cooking and farming are all I can think of but just use a bowl or jug for cooking and if you need watered farmland just use a watering can. TL;DR it's only week 2 of this update being out and VS's team is rather small compared to other games of its scale. It takes a while to patch and bugfix stuff. Hell, there are already as of today 3 unstables in the works for patches to fix a lot of the issues from before. Just give them a little time to iron the update out a little. Good feedback all the way around though!
  3. As of right now, you can use a chisel to break any work item, tool head, ingot, plate, etc. into bits of the parent material, allowing for a handful of things. One use is reprocessing botched work items back into useable metal. Another is to break ingots back to nuggets for alloying (say, I accidentally made all my copper into ingots before realizing I need some for bronze) But for steel, there's no way to turn bits back into ingots. With copper & bronze, you can melt it in the crucible back into molten metal and cast it. With iron, the bits can be bloomed back into ingots. But for steel, there's no solution at all. The bits are simply useless, arguably even less useful than my botched set of 9 arrowheads I can no longer reforge into an ingot. So, a way to reprocess steel bits into ingots would be lovely. I think the bloomery is the simplest and most elegant solution (only requiring the temperature cap of the bloomery to be increased by 3 degrees) but the cementation furnace works too since it's the way you acquire steel anyways. For now I modded myself a quick & dirty hotfix by dropping the melting point of steel bits by 3 degrees so they're valid for the bloomery, but I'd love an official fix for this if possible.
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