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Michał Rychlewski

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Posts posted by Michał Rychlewski

  1. Game crashes when trying to smith on multiplayer. 

    Running on 64 bit Windows with 16 GB RAM 
    Version: v1.16.0 (Stable)15.01.2022 18:41:02: Critical error occurred
    System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
       w XSkills.BlockEntityAnvilPatch.CheckIfFinishedPostfix(BlockEntityAnvil __instance, AnvilState& __state, IPlayer byPlayer)
       w Vintagestory.GameContent.BlockEntityAnvil.CheckIfFinished_Patch4(BlockEntityAnvil this, IPlayer byPlayer)
       w Vintagestory.GameContent.BlockEntityAnvil.TryPut_Patch2(BlockEntityAnvil this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       w Vintagestory.GameContent.BlockEntityAnvil.OnPlayerInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       w Vintagestory.GameContent.BlockAnvil.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
       w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       w Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       w Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       w Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       w _lb8GGBWOchQLOU3RFFw58Ijkh1D._1NlBQQ8qS5idQptIBQaAbARuOfxA(Single )
       w _vFhcDU5n6Z0hUte90jdaxlrDjR5._HuDdfzha8ZKZvU2y0RbH58r7VzR(Single )
       w _vFhcDU5n6Z0hUte90jdaxlrDjR5._XZOFA2JA54yZjH15yys9W7vL9hj(Single )
       w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 476
       w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 452
       w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375
       w _FKpOpQGqqf3cJWdQyWh1ysxsDBb._pYad7oBcQ5qtzQkYGDu4NFHQxhK(_5x3PJgrln4IBXPDNSNN0fecxKFb , String[] )
       w _sejP0Tcz8wTg70ptIdRr3CwQmrE._pYad7oBcQ5qtzQkYGDu4NFHQxhK(ThreadStart )
    -------------------------------

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