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Michał Rychlewski

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Everything posted by Michał Rychlewski

  1. Game crashes when trying to smith on multiplayer. Running on 64 bit Windows with 16 GB RAM Version: v1.16.0 (Stable)15.01.2022 18:41:02: Critical error occurred System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. w XSkills.BlockEntityAnvilPatch.CheckIfFinishedPostfix(BlockEntityAnvil __instance, AnvilState& __state, IPlayer byPlayer) w Vintagestory.GameContent.BlockEntityAnvil.CheckIfFinished_Patch4(BlockEntityAnvil this, IPlayer byPlayer) w Vintagestory.GameContent.BlockEntityAnvil.TryPut_Patch2(BlockEntityAnvil this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) w Vintagestory.GameContent.BlockEntityAnvil.OnPlayerInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) w Vintagestory.GameContent.BlockAnvil.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) w Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) w Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) w Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) w _lb8GGBWOchQLOU3RFFw58Ijkh1D._1NlBQQ8qS5idQptIBQaAbARuOfxA(Single ) w _vFhcDU5n6Z0hUte90jdaxlrDjR5._HuDdfzha8ZKZvU2y0RbH58r7VzR(Single ) w _vFhcDU5n6Z0hUte90jdaxlrDjR5._XZOFA2JA54yZjH15yys9W7vL9hj(Single ) w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) w System.EventHandler`1.Invoke(Object sender, TEventArgs e) w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 476 w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 452 w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375 w _FKpOpQGqqf3cJWdQyWh1ysxsDBb._pYad7oBcQ5qtzQkYGDu4NFHQxhK(_5x3PJgrln4IBXPDNSNN0fecxKFb , String[] ) w _sejP0Tcz8wTg70ptIdRr3CwQmrE._pYad7oBcQ5qtzQkYGDu4NFHQxhK(ThreadStart ) -------------------------------
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