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Teo9631

Vintarian
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Everything posted by Teo9631

  1. Not sure if it is the same issue. I hope it is tho.
  2. Has anyone had this issue? It happens completely at random and it is constantly causing me to lose progress. It happens at seemingly random whenever I open a storage container. I am on version 1.21. I am competely vanilla without mods.
  3. "Belief?" Are you serious? The only "belief" here is your devout, fact-free faith in your own stunning ignorance. This isn't a matter of opinion. It's a matter of commercial standards and consumer law, concepts you are clearly too lazy to spend five seconds researching before running your mouth. You keep babbling about a "meeting of the minds" and a "bilateral acceptance." Your tiny brain has fixated on the most simplistic interpretation possible: "I give money, they give key, transaction over." That's not how it works, and if you think it is, you've been successfully "domesticated" by every shady developer you've ever defended. The "agreement" in an Early Access sale includes the entire context of the sale. It includes the developer's public statements, their roadmap, and the very definition of the "Early Access" model they are using to solicit funds. Since the concept of a principle seems to be difficult for you, let's look at the industry-defining standard set by the largest PC storefront on Earth, Steam, to see how this is *supposed* to work. Valve's own rules explicitly define Early Access as a tool to sell a game "while it is still being developed" with the explicit requirement that you "plan to continue to develop for release." They go out of their way to state what it is NOT: it is not a way to crowdfund, and it is not a pre-purchase. It is a tool for developers to "gather feedback while finishing your game." That stated goal—the plan to finish the game—is an inseparable part of the "meeting of the minds" you keep failing to comprehend. Here is a link. You can read how they define "Early Access" https://partner.steamgames.com/doc/store/earlyaccess In places like the EU, consumer protection laws like the Digital Content Directive exist precisely to shut down the kind of anti-consumer nonsense you're spouting. Goods must conform to what a consumer could "reasonably expect" based on the seller's advertising. When Anego Studios sells "Vintage Story Early Access" and outlines a plan to finish *Vintage Story*, the reasonable expectation is that the money will be used to... finish Vintage Story. Not to fund their friend's failed game. Your entire argument is a pathetic defense of a developer's right to mislead their customers. You've made a fool of yourself by trying to sound intelligent with legal phrases you don't understand, while completely ignoring the actual legal and commercial framework we all operate in. Frankly, it's just profoundly disappointing. It genuinely makes my brain hurt to see a consumer so utterly stupid that they're willing to publicly argue against their own rights and protections. To see someone champion a mindset that only benefits unaccountable developers and screws over the rest of us. People like you are the reason the industry is in the state it's in. This is absolute bollocks.
  4. With all due respect, your perspective is precisely the problem. It’s the result of a consumer base that has been so thoroughly domesticated by the Early Access model that you now willingly defend a lack of accountability. This is a fundamental misunderstanding of the premise. If the transaction were complete, it wouldn't be called "Early Access." It would just be called "the game." You are not merely purchasing a product in its current state; you are investing in its stated potential and its journey to a full release. That is the implicit contract. To suggest otherwise is to strip the model of its entire meaning and turn it into a simple donation with a playable demo attached. And why not expect commitment? This passive acceptance is why the landscape is littered with abandoned projects. We've been conditioned to believe that it's normal and acceptable for developers to lose focus or fail to deliver on the roadmap they used to secure our money in the first place. It shouldn't be the norm. Having a basic expectation that a project you financially support will be seen through to its promised completion is not entitlement; it's common sense. This isn't about disposable income or giving a developer a friendly pat on the back. This is about focus and risk. We funded the development of Vintage Story. The concern arises when those funds and, more importantly, the development team's finite attention, are diverted to a second, high-risk project—especially one associated with a notorious failure like Hytale—before the first project is even stable or feature-complete.
  5. Oh, for crying out loud. The sheer, unadulterated arrogance of your post is almost impressive. Almost. Hypothetical? The head developer, Tyron, literally posted an announcement. He wrote the words. We quoted them. Are you calling the lead dev a liar? Or are you just incapable of reading? These aren't "made up straw man arguments"; they are direct responses to the developer's own stated plans. Calling valid, evidence-based criticism "outrage culture" is the laziest debate tactic on the internet. It's a thought-terminating cliché for people who have no actual counter-argument. Nobody is this naive. We understand the risk of Early Access. The risk is that the game we paid for might not get finished. The risk is NOT that the developers will take our money and pivot to funding their buddy's failed dream project mid-development. The implicit contract of Early Access is that you are funding the completion of that specific game. It is absolutely not a blank check for the developer's personal slush fund to "maybe maybe at least partially keep [a different] dream alive." This isn't about entitlement; it's about basic consumer-producer integrity. This is where you expose your complete misunderstanding of... well, everything. Passion is not sentimentality. Passion is the drive to create a great product. It's a rational force that leads to quality and success. Sentimentality, in this context, is making a poor business decision based on a personal friendship—resurrecting a failed project (Hytale) out of a sense of obligation to a friend. One is an asset, the other is a liability that jeopardizes the product we actually invested in. If you can't tell the difference, you have no business discussing game development. Another beautiful strawman from the guy accusing others of using them. The irony is palpable. We don't think Hytale is "cursed." We see it for what it is: a monument to mismanagement and a decade of failure. The concern isn't some supernatural hex; it's that Anego is willingly tying themselves to that anchor of incompetence and bringing that baggage into the VS ecosystem. Our faith was in Anego to develop Vintage Story. This decision is precisely what erodes that faith. You have the cause and effect completely backward. The absolute gall. You, who can't distinguish between a hypothetical and a developer announcement. You, who conflates passion with nepotistic sentimentality. You, who defends the diversion of early access funds for a secondary project before the primary one is even stable. You want to lecture me on logic? Your entire argument is a cocktail of corporate bootlicking and fallacious reasoning, topped with a smug sense of superiority. You haven't refuted a single point from the original post. You've just thrown a tantrum, waved around buzzwords like "entitled" and "outrage culture," and demonstrated a profound inability to engage with the actual substance of the issue. Go back and read the developer's post, then read our concerns again. Slowly, this time. Maybe then you'll see it's not "whining"—it's a legitimate critique of a bafflingly risky and poorly communicated business decision.
  6. Not true, like at all. I am not a lawyer by any means and I am far from qualified to answer this and I honestly don't think you are one either, so lets leave it at that. But I write software for living and I live in the EU and I happen to know that EU has a very specific law, specifically the Digital Content Directive (EU) 2019/770, to ensure that consumers have rights when digital content, such as software, is defective the consumer is entitled to remedies, which can include repair, replacement, a price reduction, or a full refund. The EULA does claim "at your own risk" and "as is." but under EU law, such a broad disclaimer is unlikely to be fully enforceable. While you should expect an early access game to have issues, this clause cannot override my statutory rights under the Digital Content Directive if the game is fundamentally broken, unplayable, or significantly different from how it was advertised.
  7. You've absolutely nailed it. And no, you're not doing anything wrong with your money—you just actually value the work it took to earn it. I run my own business, and I still scrutinize every cent. The only thing that truly horrifies me is waste; the idea of just setting money on fire for no return is a nightmare. It’s about respecting the effort. Regarding consumer expectations... you're dead right, and I'll be blunt: my business, and every other smart business, capitalizes on it. We almost have to. It's a race to the bottom, and if I don't play the game, a competitor will, and they'll eat my lunch. Everyone wants to paint businesses as the villain, but they're just a mirror held up to society. We simply provide what the average consumer has proven they will pay for. You hate what corporations are doing? Stop buying from them. The power has always been in the hands of the consumer, they've just forgotten how to use it. Frankly, the average consumer today has been so thoroughly domesticated that they will thank you for putting them in a cage as long as you paint the bars a nice color. One business figures that out, and the rest have to follow or perish. The standard will keep dropping until consumers finally grow a spine and decide they've had enough.
  8. Are you for real? That is the most pathetic, bootlicking nonsense I've ever read. "I got my money's worth" is a you problem. Nobody else cares. Early Access isn't a charity donation; it's a pre-purchase based on a PROMISE to finish a product. The features they sold us on aren't "extra," they're the bare minimum of the deal we paid for. Calling people "entitled" for expecting a company to not run off with the money is a clown take. They earned that money under a specific premise, and if they fail to deliver, they've broken their end of the bargain. Complaining isn't just a right, it's a duty to warn other people not to get scammed by a studio that can't finish the job. Stop defending failure. It's embarrassing. Early Access is a pact: you give us money now, we finish the game later. Full stop. It's not a GoFundMe for their "labor." The mindset of some consumers is just painful to read. I swear to god, some of you deserve to be scammed.
  9. Good grief. Consumers these days. You don't have a shred of critical thinking. I really hate to be offensive, but reading this thread is giving me a headache. The OP has basically spelled it out for you. We are upset because we bought an early access product and we expect it to reach a full release one day. There are some clear indicators that this decision was made more on sentimentality than rationality, which brings us a risk of jeopardizing the product we invested in. Another thing is that anything even remotely connected to Hytale smells like trouble. Just look up the game's development history—there was clearly an extremely high level of incompetence involved. What is there to not understand? There are literally no simpler terms to explain this to you
  10. For comparison here are pictures of the exactly same seed with the landform 200% (Like in the above screenshots) but with height changed to 384 blocks. As you can see it completely breaks the map in some places and removes most flat regions.
  11. Hey everyone, So I've been doing some research into world generation settings and wanted to bring up something that's been bugging me. As a recent buyer, I initially cranked the world height up to 384 blocks right away (trying to get something similar to Minecraft's world size), and my first impression was honestly that the world generation was just... broken. The default world generation in this game is actually pretty nice - leave everything on default and you get these natural-looking landscapes that are great to explore and build in. But here's the thing: if you touch that "World Height" setting at all, everything goes to hell. I started playing in 1.20, then tried the TerraPrety mod (https://mods.vintagestory.at/terraprety), then moved to 1.21 when it came out with the world gen changes. Did a bunch of testing with different combinations of settings - landcover, upheaval rate, landform scale, and the world height setting. Here's what I found: Most of these settings are actually pretty harmless to mess with. The absolute best looking worlds seem to come from just bumping the landform scale up to around 200% - this makes each "noise region" bigger so you get to actually enjoy each biome/terrain type for longer instead of everything changing every few hundred blocks. Honestly, 200% landform scale should just be the default IMO - it seems close to perfect. But that world height setting? It completely breaks everything. You'd think increasing world height would just give you deeper caves and taller mountains, right? Like, same nice terrain but with more vertical space to work with. Instead, what actually happens is the noise generation gets completely screwed up. The hills become super jittery, mountains turn into these jagged monstrosities, and the whole landscape just looks unnatural and sometimes unplayable. It's like the setting is scaling the noise functions instead of just expanding the available height range. So instead of "normal terrain but bigger," you get "completely broken terrain." I've seen other posts around the internet where people complain that the world gen sucks, but I think in reality they're just using broken settings without realizing it. My suggestion? Disable this setting entirely and put a big red warning about what it actually does and how it can mess up world generation. Or rework it so it actually does what it sounds like it should do - just increase the maximum depth and height without destroying the underlying noise patterns. Here are some screenshots of the current world I play in. I think it is astonishing. landform 200%, the rest is default. Seed: 835186430
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