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challe535

Vintarian
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  1. The idea is to just give players more satiety. For example maybe 2 or 3 times the current 1500 capacity. This should be better representative of how food works in reality where it takes up to 30 days to starve if you are well nourished and also should reduce a lot of the micromanagement of having to eat something every 15 minutes or so when doing satiety draining activities. To be clear, I'm not suggesting to slow down hunger rates that would just make food less important and probably make the game unbalanced with the current nutritional values for the foods.
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