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Xenope

Vintarian
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  1. we all have that one friend that would be a walking mummy.. and find a way to break SOMETHING in their body they still haven't~ I am also thinking of the future of VS as it may be a bit complex but would be a strong backbone for modders to build on. for now I would be happy with a simply bleed and sick system kinda want a reason to heal faster and stay dry~
  2. I am pretty sure I know the mod you speak off~ but I don't thing a system that would stop you from playing would be good but something that would try and make you do something else based on what's going on. we already do have local damage in the game which is kinda why we have armor for our head, body, arms legs and feet. being able to treat them with meds one by one due to damage or other types illness would be more gameplay overall BUT! I also believe a toggle and slider would be in order so people can keep play with less stress overall just like we have it now with how death is handled and so on. the idea is still to keep VS as VS how it can be done is rather tricky but with some dive diving and care for the players want, it can be done~
  3. but for now the main system I want to see them bring in would be a more in depth healing system. body parts can get damaged and infected, care needs to be put into local parts, it would mean it could affect how you play for awhile or if we want some more "hardcore" stuff permanent damage that may stop you from using more advance stuff like bows, arms to mangled to draw it well.. poisons and infections would be a great addition to such a thing, as again with a local damage and care system would mean we could start to treat it, play around it. I am a big fan of slowed down cozy gameplay were every step is part of the gameplay, so to me this would be a pearl for immersion and on some servers great for more role play stuff as a doctor is lacking in the base line up~
  4. @Monkeylord just stuff like it in general, as it would slow some stuff down but it is kinda nice to simply know that there is more use for stuff and more to fear that a fat paw from a bear. game is still rather early, but just the idea that a world or a bad encounter with a buck can leave you bleeding. as bleeding need not be a quick death but leave you slowed down with a constant HP loss. snakes bites, plants and 100% need something that lives in water that can inflict some bad stuff on you. I still want rust to be a really bad thing to cut yourself on, as friends and I are having a laugh each time we set on the rust spikes in the deep.
  5. As the title says~ there are still much to put in the game and the road map does say something about status effects. but it would be cool to see more stuff that can happen to the player, NPC's and animal. like being able to bleed, get sick, break bones and so much more.. make it all something you can toggle for your world. maybe even a big death penalty outside of hardcore. would even open up a reason for a doctor class it may be a long shot but I do thing some more options for such stuff would add to it. take bleeding: 3 stages - Light - medium and heavy bleeding, all with coming with different chances to lead to something else. cut yourself on something in nature? not too bad some animal.. may want to clean that some drifter coming out of a dirt hole shaking ya in the gut... tetanus says hi~
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