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Will Finlay

Vintarian
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  1. Thanks, I'll give that a go
  2. My game keeps having Fatal Crashes but I'm not sure why, any help would be really appreciated. Crash log below: Game Version: v1.22.3 (Stable) 20/06/2026 17:18:52: Critical error occurred Loaded Mods: walkingstick@3.0.9, awearablelight@1.2.2, canoemode@1.0.4, chiseltools@1.17.2, extrachests@1.11.0, fagothic@1.3.4, faviking@1.1.6, bovinae@0.3.5, caninae@1.1.5, capreolinae@2.0.12, casuariidae@1.1.9, cervinae@0.1.13, chelonioidea@1.0.7, dinornithidae@1.0.22, elephantidae@1.0.17, felinae@0.2.13, iniidae@0.1.6, machairodontinae@1.1.9, manidae@1.0.19, meiolaniidae@0.1.10, pantherinae@1.2.13, rhinocerotidae@1.0.23, sirenia@1.0.28, spheniscidae@1.0.16, thylacinidae@0.1.6, viverridae@1.0.8, vombatidae@0.4.5, jsonpatcheslib@1.3.1, ceratopsidae@1.2.1, hadrosauroidea@1.0.12, macronaria@1.0.21, mosasauridae@1.0.14, tyrannosauridae@1.4.2, millwright@1.3.3, overhaullib@2.0.9, plainsandvalleys@1.0.13, primitivesurvival@5.0.6, sortablestorage@3.0.0, translocatorengineeringredux@1.6.6, game@1.22.3, vsimgui@1.2.7, wildfarmingrevival@1.4.3, aculinaryartillery@2.0.0-dev.21, animalcages@5.0.0, apegrapes@1.4.0, egocaribautomapmarkers@5.0.3, bedspawnv2@1.7.0, bettererprospecting@3.3.3, betterruins@0.6.3, bettertraders@0.2.0, bloodtrail@1.2.3, butchering@1.13.4, carryon@1.14.2, combatoverhaul@0.16.16, commonlibforked@2.8.1, configlib@1.12.0, fieldsofsalt@1.2.5, firewoodtosticks@1.0.0, foodshelves@3.0.4, footprints@1.2.3, fromgoldencombs@2.0.7, genelib@3.1.1, jaunt@3.0.0-rc.3, knapster@4.0.0, nbcartographer@2.3.0, ndlwoodentorchholder@3.0.2, postsandbeams@1.5.1, primitivebackpacks@1.1.3, rivers@5.0.1, smithingplus@1.9.0-rc.1, stonebakeoven@1.3.5, substrate@2.0.0, th3dungeon@1.0.0, visibleoresandminerals@1.2.1, creative@1.22.3, vsroofing@1.5.7, survival@1.22.3, armory@1.10.2, equus@1.4.0, expandedfoods@2.0.0-dev.12, tailorsdelight@2.2.2 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.BlockBehavior.GetPlacedBlockInteractionHelpCount(IWorldAccessor world, BlockSelection selection, IPlayer forPlayer, EnumHandling& handling) in VintagestoryApi\Common\Collectible\Block\BlockBehavior.cs:line 267 at Vintagestory.API.Common.Block.GetPlacedBlockInteractionHelp(IWorldAccessor world, BlockSelection selection, IPlayer forPlayer) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2195 at Vintagestory.Client.NoObf.HudElementInteractionHelp.getWorldInteractions() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 306 at Vintagestory.Client.NoObf.HudElementInteractionHelp.ComposeBlockWorldInteractionHelp() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 294 at Vintagestory.Client.NoObf.HudElementInteractionHelp.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 381 at Vintagestory.Client.NoObf.HudElementInteractionHelp.Every15ms(Single dt) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 342 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 134 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 890 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 782 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
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