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KoboldRanger

Vintarian
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Everything posted by KoboldRanger

  1. I keep forgetting github has a CLI tool! I've not been doing this long enough for the busy work to get annoying yet, I just like setting up automated builds It looks like the biggest barrier to the git submodule approach is "VintagestoryLib.dll", which is kind of a bummer. It did occur to me I could probably copy what the vintagestory AUR package does to grab the game files though. Feels like the kind of thing I shouldn't be doing though, so maybe not
  2. I have a code mod hosted on github. I'd like to have it build in a github workflow, but that doesn't work out of the box because it relies on DLLs from an installed game, and I'm assuming I shouldn't just put the DLLs in my repository. I think I can grab the necessary VS mods with git submodules and build their DLLs that way. That'd leave me with harmony, protobuf, cairo-sharp and sqlite DLLs to find. I'm not very familiar with C#, so I have a few unknowns about how important the linking stuff in the csproj is too. I know I need to set a VINTAGE_STORY environment variable for it to find the necessary DLLs when I build locally, but is that variable set when Vintage Story itself loads the mod as well? Would I need to replicate the structure in my github build environment? Has anyone else gone down this road before?
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