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Solvei

Vintarian
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Everything posted by Solvei

  1. huh. Well that's something, yeah. That solves half the task at least! It IS very funny having a pen full of critters gliding motionlessly across the grass at least
  2. well now it's prompting me to choose a subcommand, one of which is stopanim good luck friend
  3. no matching player/entity found this is legit maddening, how can a game so modder-friendly have such terrible command language for something like this
  4. got a whole string of them for you
  5. still getting the task id error. I've got a gazelle right in front of me, continuing to walk on his merry way
  6. You'll never believe this, but now it says animation name is missing ;-; also tried to use stoptask, but the error message said task id missing again. Yes, everything is current
  7. Yes, I have made sure there are entities to command, hah. But it is the internet, so it's not a dumb question. I'll edit the first post to clarify
  8. I'm doing some very tedious mod config work, and what I really need is the ability to spawn in a bunch of animals and freeze them in place. The wiki leads me to believe that I should be able to execute two quick commands to achieve this - /entity cmd stoptask , and /entity cmd stopanim. Pasting either of these into the text box, after spawning in a few entities, results in an invalid selector error. As do any permutations of /entity cmd stoptask ending with e[*], e [*], e[, e [ . I've tried the asterisk, the exclamation point, a blank space, alive=true. Inputting /entity cmd e[*] stoptask as suggested on reddit gives a different error, saying there's invalid syntax. Has anyone been able to use these commands successfully? I'm sure I'm making a rookie mistake here, any help would be appreciated.
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