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BrazilPirate

Very supportive Vintarian
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Posts posted by BrazilPirate

  1. My modid changed, because of the "-" in the assets and modid, and when i tried to remap the blocks and items(like this):

    /bir remap brazilpirate-foods:crop-potato-3 brazilpiratefoods:crop-potato-3 force

    I'm getting the "unknown block ID #####"

    image.thumb.png.e5dc85d207441f453368da8e1eb4bcfd.png

    image.thumb.png.d8a80b14e7af30a0d2bd847b4a6241e3.png

    Someone know what i did wrong?

  2. ok, but in the last version i did it with "-", and the message that i got is "please use only letters, numbers and - ".

    something changed in the last week about it, because i uploaded the mod with "-" since the v.1.0.0, and just now it is not working the upload.

    When i got into modding, i was reading all about it, and i just did it with - because it was not restricted in the page "modinfo"

    But ok, i get it. 

    I need to remap the things. I will be opening other topic for that, because my remapping is not working

    tysm

  3. I'm trying to upload my mod, and the assets folder and modid are "brazilpirate-foods":
    image.png.e450f521d1358bc244d795840501e410.png

    Previously there it was no issue with this, but now i'm getting a error " Cannot save release, invalid mod info, please use only letters, numbers and -  "

    If i try without the "-" it works, but people using the mod will be with broken textures and items/blocks due to the id of the mod.

    Someone knows what i can do in this case?

  4. 20 minutes ago, Brady_The said:

    It's a bit odd that no error messages are printed, but apparently it doesn't like your shape definition.

    You have two options:

    shapeByType: {
    		"*-2": { base: "block/plant/crop/potato/stage2" },
    		"*-3": { base: "block/plant/crop/potato/stage3" },
    		"*-4": { base: "block/plant/crop/potato/stage4" },
    		"*-5": { base: "block/plant/crop/potato/stage5" },
    		"*-6": { base: "block/plant/crop/potato/stage6" },
    		"*-7": { base: "block/plant/crop/potato/stage7" },
    		"*": { base: "block/plant/crop/potato/stage1" }
    	}

    or

    shape: { base: "block/plant/crop/potato/stage{stage}" }

    There's also the small problem that you are linking to the shape as followed: "block/plant/crop/potato/", but the "crop" folder is missing in your mod structure.

    The shapes 2 to 7 also need some updates, mainly because you are defining only textures "e" and "w" in your blocktype, but shapes 2 to 7 also use texture "s" and "bulb".

    The stage1 is the one that i adjusted correctly.

    But this: ("block/plant/crop/potato/" without crop)

    shape: { base: "block/plant/potato/stage{stage}" },

    Resolved my problem. I was blind, and you sir gave me the sight. Thank you so much! 🤎

    • Like 1
  5. I'm creating a mod to add a crop into the game. 

    I ctrl+c ctrl+v the carrot.json from blocktypes, to use as a guide.

    Seed ok, item ok, i can put in farmland, properties are working, stages are working, but the damn textures dont load.

    2025-03-11_01-37-05.thumb.png.141a7944b3b62029fc3f72c4c229f63a.png

    crop.json this is the crop file from blocktypes (duh)

    stage1.json the file for the stage1, in my VS ModelCreator is working fine, the textures are in the correct folder

    Somebody can enlighten me? What i did wrong?

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