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Posts posted by Codename Rune
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Api Fixed: Modmaker patches not prefixing "game:" domain for vanilla patches
I was messing around with making a path using Modmaker today (in 1.17.4) and it only prefixes "game:" for the first entry in the patch file. Since it works when I manually add it everywhere, I am assuming this to be unintended behavior.
Please see the example below using a demo mod in which we change the break chance of arrows:
[ { "op": "replace", "path": "/attributes/breakChanceOnImpactByType/*-bismuthbronze", "value": 0.02, "file": "game:itemtypes/tool/arrow.json" }, { "op": "replace", "path": "/attributes/breakChanceOnImpactByType/*-blackbronze", "value": 0.015, "file": "itemtypes/tool/arrow.json" }, { "op": "replace", "path": "/attributes/breakChanceOnImpactByType/*-copper", "value": 0.07, "file": "itemtypes/tool/arrow.json" } }
Please return back a possibility to switch of the new musical seraph voices!
in Suggestions
Posted
While I'd always advocate for giving people choices (preferences exist, after all) I also personally think you can tell very very well when someone is taking damage versus different sounds. Every time I forgot to eat I got to make a single pained sound before my GF asked "are you starving again?".