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Codename Rune

Vintarian
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Everything posted by Codename Rune

  1. While I'd always advocate for giving people choices (preferences exist, after all) I also personally think you can tell very very well when someone is taking damage versus different sounds. Every time I forgot to eat I got to make a single pained sound before my GF asked "are you starving again?".
  2. I was messing around with making a path using Modmaker today (in 1.17.4) and it only prefixes "game:" for the first entry in the patch file. Since it works when I manually add it everywhere, I am assuming this to be unintended behavior. Please see the example below using a demo mod in which we change the break chance of arrows: [ { "op": "replace", "path": "/attributes/breakChanceOnImpactByType/*-bismuthbronze", "value": 0.02, "file": "game:itemtypes/tool/arrow.json" }, { "op": "replace", "path": "/attributes/breakChanceOnImpactByType/*-blackbronze", "value": 0.015, "file": "itemtypes/tool/arrow.json" }, { "op": "replace", "path": "/attributes/breakChanceOnImpactByType/*-copper", "value": 0.07, "file": "itemtypes/tool/arrow.json" } }
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