At the end of resonance archives, there is first boss. And even tho the boss looks great and has thick vibes, more than fun, the boss fight felt annoying to me. Attacks are interesting and have fatality to them, but the thing is, to defeat him, i have to be hidden behind pillar with shield, shoot all my arrows on him, go to him to take arrows back, and repeat. Die 5 times, i play with keep inventory on death, and repeat the same thing. This is not how you do boss fights. Some people might say, you have weak gear. But i think it should be more about skill and learning about patterns of the boss than purely gear. Think terraria. Some people can defeat fishron with early hardmode gear. Because its about skill and about the learning the patterns of the boss so you can dodge his attacks. I think the boss design should be improved on... On the other hand, it looks great, resonance archives are well done(vibe wise), it just needs some imrpovements... Puzzle in engineering room and with that pump and finding mines and so on - its too hard. Not in fun way. Its like those early puzzles in silent hill. You cannot find your way on your own. Story location design needs some tweaks. Not in dramatic way,but devs should find a way to lead the player little more. Last thing that isnt good is that when you go down the ladder in kitchen, you drop in pool of water- torch dies... Player doesnt know he needs to have multiple torches. Mines- enemies too hard, you need to sprint instead of looking around. To put it all together, i had to use creative mod very often- to give myself a torch for example. It needs some improvements...