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Imateo452

Vintarian
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Everything posted by Imateo452

  1. i see so i can still build the monstrosity just with a lot more axels and after seeing the game recipes i will have to get to iron before i can get to the large windmills and sadly before i can get the water wheel
  2. Before the recent major update you could stack multiple windmills on a single large gear and it would flat out give more power, but now if i do the same thing, (which i tested in creative) there is going to be turbulence causing a penalty to be applied e.g: if you have two windmills on a large gear the penalty reduces the power to 50% effectively same as having only one windmill. Is there a workaround for this? Do i just spend the winter building multiple windmill towers for a each machine ? Also i get that the new water wheels wont give you the same speed as the windmill but will rather give you more torque, what are the specifics for extracting maximum power from it and, is it just based on the water flow height, speed or amount? And is it really worth building it? For context i had achieved iron in my previous playthrough and since the new update was released i decided to start a new one (still in year 0 in october in bismuth bronze tools and what not).
  3. in my current playthrough when i had just gotten into bronze i was exploring a bit to find some extra copper when i see the same aged planks as in the picture and in there was a chest i opened it and found an iron falx. always be on the lookout i guess
  4. me: but sire we have nothing to fuel the furnaces. pit kilns : The forest of Flanghorn lies in our doorstep.
  5. it did for me and i agree that metal tools should not be destroyed with the container (in this case the tool rack), at least not full metal ones like the chisel or tongs. Though i was in version 1.19 at the time but a lession is a lession and i keep my tool racks far from pit kilns since then.
  6. My first few playthroughs were a wild ride and i wanted to post about how i found out that pit kilns are far to dangerous to build close to anything flammable. In the picture below you can see the dirt blocks in which i foolishly hung my tool rack..... ..... as you can imagine they burned alongside with what was inside and, to my surprise even my copper chisel, prospecting pick and freshly made copper tongs. Just gone, poof! I doubt that this may be a bug, it only set me back the time i needed to forge new tools anyways. Let this be a warning to new players as even the grass around you pit kilns can turn into a runaway wild fire!
  7. when you cant find clay in the vicinity of your spawn panning is an underrated mechanic that i absolutely love it is however my least used mechanic. as for my most used one i've got to say leather working ik it's a little weird but making armor from that first bear hide is satisfying, especially when you get spawn camped by bears during your first playthrough
  8. in a way you could say it makes for an early prospecting pic, what really surprised me more than the vein size was the depth of it its like 5 blocks deep from the surface. as you may imagine i died in the peat fire but was surprised to see my items intact and i hope they dont change that.
  9. in an essence they should , peat really is more like "coal mud" and it does need to dry before it can be used in real life where after it's kinda like charcoal.
  10. Dont make charcoal pits neat peat veins guys. On a side note that peat vein is huge.
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