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Paruza

Vintarian
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Wolf Bait

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  1. I thought it was great actually. You can hover over items and hit H, the guides are pretty complete, the survival handbook section covers all the basics including survival armor. Wolves are literally the only threat on the surface, and only exist in forests. They run after getting hit by two spears, killed in 3, copper spears kill in 2. They are only a significant threat if you have no armor, and initial armor literally takes just firewood. *However* I don't think the worldgen should allow a forest or water start by default. It should force a plains at the origin for the wolves reason, and other issues like spawning on top of mountains or in a lake. I agree, I think this is on his list already. I would love to agree with you Hal13, but you're unfortunately wrong. Translocators only go around 5k, in a random direction, you need about 30k on default settings to get to the tropics. Connecting the dots for that distance would be a large server community level project. On the other hand you can travel about 5k per in game day, so on single player translocators are definitely quite pointless. I made the trip and back to get building materials and seeds, wasn't too bad. I agree. Personally I think the map, and navigation should have expanded in game mechanics. Keep in mind that temporal stability scales spawn rates. So go caving when it's calm. I actually disagree. Firstly, it doesn't by default. The default server settings are that if there is nobody on the server, then time is frozen. If you are on a busy server, or people have disconnected schedules, then sure it will. However there's in-game mechanics to fix this. Many foods can last years, if you will be traveling and logging off periodically while others are playing then you can bring sealed foods. If you are at home then it's no issue since grain and other things can last a very long time. Regardless this is a double edged sword because if it were "fixed" in the way you suggest, then it also creates effectively an exploit to create a logged off stockpile of food frozen in time. I thought they were effectively identical to minecraft? Regardless, yes I agree, the minecraft system sucks, I think it's on his list already. I think this is the biggest thing the game lacks. There is effectively no adventure content beyond caving. Eventually there needs to be some bosses and mob variety. The enemies in this game are sort of depressing, visually glitchy things that have differing quantities of metal sticking in them. I like gears and mechanics, but I think it's safe to say that inevitably the vast majority of players will have no idea what lovecraft is or how the poor enemy design relates to it. I've played the game for a couple hundred hours or so, and yet I couldn't right now name the various mobs off the top of my head. They are nondescript, providing no real lasting memory of which is which. That's a real problem from a gameplay perspective regardless of if you are a fan of lovecraft or not. I adore the attention to detail in the game otherwise however.
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