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Phytotoxin

Vintarian
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Everything posted by Phytotoxin

  1. Here's an Idea: What if it requires a shovel and some durability to dig up berry bushes, then in inventory they can die if left unplanted too long, and once replanted there's a sort of penalty in terms of extra time until the bush starts its normal cycle of flowering and bearing fruit.
  2. Well, I'm on mobile, so I'll keep it simple without quoting any of you, not that I have much to say. Resin being not too much of a necessity makes sense, at least for now. Makes my idea a bit of moot point. Admittedly it doesn't have too many uses IRL either. Who knows, maybe the devs might implement more uses later on. Poplar was just kind of an idea as they are on the more magnificent side where I live. We already have a lot of trees ingame, which is super cool, even though I have yet to see most of the ones outside the temperate starting areas. I haven't made it terribly far in my game yet. LadyWYT The explanation for plants being that way makes sense. It's not that it upsets me, I always just wondered why things are the way they are. And Entaris I admittedly haven't looked too closely at oaks, but at the different forms of pine which reflect their often twisting, sometimes very straight nature, or at the larches with their sparse branching that reminds of some ginkgos. The Birches with their drooping branches, small sizes and the way they occur as pioneering trees, growing where none other yet want to be. Alright later
  3. Hi! I know a fair bit about plants and am quite elated at how well the trees are executed in terms of shape and their occurences. Here are some ideas or suggestions: 1. Willow or Poplar trees. Notoriously soft wood (less firewood yield), Poplars grow to great size, Willows could prefer proximity to water. 2. Cattails like to grow near or in water and worldgeneration reflects that, so I think being required to keep them near a body of water when replanting would only make sense. 3. As it is now you have to find pines with resinous logs. Freshly grown trees don't have them, which makes sense. If you've ever worked with any kind of resinous Conifer IRL however, you may well know that the dont just leak but outright ooze resin when you cut them especially with fresh wood. Apart from that if you want to collect resin from a tree you can just cut through the bark and it'll leak resin out of the cut. In terms of gameplay you could use a knife to cut a resin channel into a log face which then oozes out resin continously exactly in the way it's already implemented. To balance that and to mimic realism moreso the channels (also the ones provided by worldgen) would eventually dry up and if you cut too many into a tree it'll wither and die (no logs for you, I suppose). Also if using stone knifes it has a chance to fail, as a poasibility for including knife quality. 4. I really wonder why flax seeds are split into edible and plantable ones in the game. Surely everyone knows that IRL they are the same. Just give more seeds and have those ones be plantable. 5. Related to 4, Why exactly do games always simplify the gardening process so much, especially complex games like Vintage Story? If you want your turnips, carrots, parsnips, onions to seed, they need to be left to grow for another season, then they'll flower and fruit. IRL you'd need to leave a patch of veggies outside overwinter, ingame it could just be another bunch of days. 6. Tule. This plant isn't very useful ingame as it is, and I keep wondering why it doesn't have more uses. It's terribly inefficent food, it takes forever to make a thatch roof out of it and it doesn't burn well. On a side note, I do really wonder about the plant itself. Me being european I'd never heard of tule prior to this game. I know Phragmites australis which at least nowadays is prolific everywhere (whatever if's english name is). Just out of curiosity, why isn't it that plant? 7. In the spirit of survivalism, it'd be kind of cool to have oaks drop acorns in fall and be able to process them to food. Alright, that's it. Those are my Ideas for now.
  4. I agree with OP in some regards. I don't care about some story reason for temporal storms. I care about the gameplay effects, which means I get screwed over countless times, unless hide in a hole doing virtually nothing. This isn't gameplay, I have better things to do than waste my time like that. The mechanic might well stay in some way, but it needs to be changed somehow to adapt at least somewhat to the players progression.
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