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Magmarashi

Vintarian
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Wolf Bait

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  1. So I modified coke.json to add the ability to draw cave art, but the UI option isn't appearing in-game. It just shows the controls for placing the coal on the ground twice instead. Code change posted below, any advice? { code: "coke", shape: { base: "item/ore/ungraded/coke" }, creativeinventory: { "general": ["*"], "items": ["*"] }, class: "ItemCoal", maxstacksize: 64, attributes: { displayInsideCrate: true, placeSound: "block/charcoal", pigment: { name: "Coke black", color: { red: 38, green: 37, blue: 34 }, }, displaycaseable: true, shelvable: true }, behaviors: [{ name: "ArtPigment", properties: { decorBlockCodes: ["caveart-charcoal-1-*"], paintableOnBlockMaterials: ["Stone", "Wood", "Brick", "Ceramic", "Metal", "Meta" ], consumeChance: 0.066 } }], materialDensity: 300, combustibleProps: { burnTemperature: 1340, burnDuration: 40, }, fpHandTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: 1, y: 90, z: 0 }, scale: 1.67 }, guiTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: 150, y: -38, z: 0 }, origin: { x: 0.5, y: 0.1, z: 0.5 }, scale: 3.8 }, tpHandTransform: { translation: { x: -0.93, y: -0.19, z: -0.77 }, rotation: { x: -48, y: -180, z: 23 }, origin: { x: 0.5, y: 0.12, z: 0.5 }, scale: 0.6 }, groundTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: 0, y: 0, z: 0 }, origin: { x: 0.5, y: 0, z: 0.5 }, scale: 4.5 } }
  2. Ok, so, vanilla flowers now only yield 1 seed for 2 flowers like Wild Craft but, unlike Wild Craft, vanilla flowers don't leave behind a root when harvested that regrows. You get 1 plant from 1 seed, and now 1 seed from 2 plants. Why?
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