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Raio_Verusia

Vintarian
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Posts posted by Raio_Verusia

  1. 17 hours ago, UGB76765 said:

    This mod causes tons of lag. I have tested it alone, and in combination with other mods.

    The first version didnt seem bad but this new one is unusable. Too bad because this is one of my favorites.

    Hi! Sorry to hear that, can you please post some information we can go on? System specs or draw distance settings, anything of the sort. We have nothing to go on that could point us to the problem you are having with it and would like to try to get it working for you and anyone else with a similar problem! Is there anything specific you are doing for the lag? Is it frame drops or network lag (server)?

  2. All I have to go on. When firing up my server with 0.9.3 (First time using this mod) server's cmd prompt just exits abruptly and there isn't even an error message.

    Edit: I should say this is not a new world, it's ongoing.

    Logs:

    Version: v1.14.2 (Stable)12/30/2020 8:27:54 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Farmlife.EntityBehaviorConsume.get_timer()
       at Farmlife.EntityBehaviorConsume.Initialize(EntityProperties properties, JsonObject attributes)
       at Vintagestory.API.Common.Entities.EntitySidedProperties.loadBehaviors(Entity entity, EntityProperties properties, IWorldAccessor world)
       at Vintagestory.API.Common.Entities.EntityProperties.Initialize(Entity entity, ICoreAPI api)
       at Vintagestory.API.Common.Entities.Entity.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d)
       at Vintagestory.API.Common.EntityAgent.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d)
       at Vintagestory.Server.ServerMain.LoadEntity(Entity entity, Int64 fromChunkIndex3d)
       at Vintagestory.Server.ServerSystemSupplyChunks.<>c__DisplayClass17_0.<loadOrGenerateChunkColumn>b__0()
       at Vintagestory.Server.ServerMain.ProcessMainThreadTasks()
       at Vintagestory.Server.ServerSystemSupplyChunks.LoadWorldgenHandlerAndSpawnChunks()
       at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase)
       at Vintagestory.Server.ServerMain.Launch()
       at ‏‏‏‍‮‪‬‬‏‮‍‌‮‎‮‭‬‍‮‫‫‭‌‌‫‮‌‮‌‭‮.‪‭‫‬‎‌‏‬‫‫‭‎‫‏‌‮‮‪‫‍‫‌‮()
       at _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart )
    -------------------------------
    Version: v1.14.2 (Stable)12/30/2020 8:28:31 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Farmlife.EntityBehaviorConsume.get_timer()
       at Farmlife.EntityBehaviorConsume.Initialize(EntityProperties properties, JsonObject attributes)
       at Vintagestory.API.Common.Entities.EntitySidedProperties.loadBehaviors(Entity entity, EntityProperties properties, IWorldAccessor world)
       at Vintagestory.API.Common.Entities.EntityProperties.Initialize(Entity entity, ICoreAPI api)
       at Vintagestory.API.Common.Entities.Entity.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d)
       at Vintagestory.API.Common.EntityAgent.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d)
       at Vintagestory.Server.ServerMain.LoadEntity(Entity entity, Int64 fromChunkIndex3d)
       at Vintagestory.Server.ServerSystemSupplyChunks.<>c__DisplayClass17_0.<loadOrGenerateChunkColumn>b__0()
       at Vintagestory.Server.ServerMain.ProcessMainThreadTasks()
       at Vintagestory.Server.ServerSystemSupplyChunks.LoadWorldgenHandlerAndSpawnChunks()
       at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase)
       at Vintagestory.Server.ServerMain.Launch()
       at ‏‏‏‍‮‪‬‬‏‮‍‌‮‎‮‭‬‍‮‫‫‭‌‌‫‮‌‮‌‭‮.‪‭‫‬‎‌‏‬‫‫‭‎‫‏‌‮‮‪‫‍‫‌‮()
       at _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart )
    -------------------------------

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