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Conquest of Blocks

Very Important Vintarian
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Posts posted by Conquest of Blocks

  1. It would be great if you devs could add placeable sound emitters for admins/ creative mode.

    Users/ Server admins could then place them wherever they want and define a path to a sound file (e.g. mp3, ogg etc), choose a radius and set flags like "loop", "onTrigger" etc. Also they should be triggerable with chat commands, something like "/trigger [triggername] [once/loop]". This would be useful e.g. if you have an arena and you want to play a fanfare to intruduce the gladiators. Custom dungeons could become more interesting through sound effects like screaming people, scaring ambient sounds and whatever not. Or if you have an server with a modern world and metropolitan cities, you could use sound emitters to play music coming out of peoples windows. So many possibilities.

    With these emitters worlds could become more unique and interesting in general.

     

  2. Did you restart the server, in case you changed the allowance of creative mode after creating a world?  Maybe you even have to create a new world. I had the same problem once and either i restarted the server or created a new world with that permission set to true, can't remember exactly.

  3. If you're only a little into creative open world stuff and survival - this game will probably keep you attracted much longer than any AAA title, especially if you play online and meet new people to play and be creative with.

    • Like 1
  4. I have two players of which one created a group. Now he tried to allow access to his claim to another player which also joined his group. Even though he tried to give access to the whole group as well as to the single player and it said "access granted" in the chat window, the other player still can't neither modify blocks nor interact with stuff.

     

    EDIT: After the claim was deleted and redone, it worked. But deleting and redoing the claims everytime a new member joins is not something that people would like, i guess.

  5. Maybe someone could explain this a little. In creative mode, there's a filler, pathway, underground & spawner block. What exactly are they good for and how do i get rid of them, in case i put them somewhere accidentally? Because - i put a filler block somewhere, which obviously... fills the space of 1 block. But the filler block is invisible and i dont know how to remove it again. The same goes for the item/ loot randomizers. I "put" them on the ground, but there's nothing to be seen. And therefore cannot be edited, removed etc.

    • Like 1
  6. For players, i believe we really need...

    1. an small in-game display, that shows players the number of other players currently online on a server (so that it doesn't feel so empty, even if populated)

    2. a window/list (activated by key xy) that shows players the names of other players on a server, maybe with an option to click on them and private message them

    3. Voice chating support, e.g. Teamspeak

     

    For admins:

    1. The ability to check current positions of players on a server (minimap doesn't help much, since it only shows part of the world)

    2. beeing able to private message, kick or ban , teleport to players etc - from within a menu

    • Like 2
    • Cookie time 1
  7. This has to be fixed by Tyron and staff. The answer i got from pingperfect was:
     

    Quote

     

    Hi Kai

    I did try and fix this for you. Unfortunately it's unfixable by me as it's a problem with the update itself. We have already got in contact with the developers of Vintage Story, and as soon as they've fixed the issue and told us so, I will let you know.

     

     

  8.         Vintagestory.ServerMods.GenStructures
    12:16:29 [Server Notification]         Vintagestory.ServerMods.GenCaves
    12:16:29 [Server Notification]         Vintagestory.ServerMods.GenBlockLayers
    12:16:29 [Server Notification]         Vintagestory.ServerMods.GenPonds
    12:16:29 [Server Notification]         Vintagestory.ServerMods.GenStructuresPosPass
    12:16:29 [Server Notification]         Vintagestory.ServerMods.GenVegetation
    12:16:29 [Server Notification]         Vintagestory.ServerMods.GenRivulets
    12:16:29 [Server Notification]         Vintagestory.ServerMods.GenLightSurvival
    12:16:29 [Server Notification]     Mod 'VSCreativeMod.dll' (creative):
    12:16:29 [Server Notification]         Vintagestory.ServerMods.Core
    12:16:29 [Server Notification]         Vintagestory.ServerMods.WorldEdit.WorldEdit
    12:16:29 [Server Notification]         Vintagestory.ServerMods.GenBlockLayersFlat
    12:16:29 [Server Notification]         Vintagestory.ServerMods.GenLightCreative
    12:16:30 [Server Debug] BlockID Remapper: Begin
    12:16:30 [Server Debug] Block IDs loaded from savegame.
    12:16:30 [Server Debug] Found 2685 block requiring remapping
    12:16:30 [Server Debug] Remapped 0 new blockids
    12:16:30 [Server Debug] Remapped 2685 existing blockids
    12:16:30 [Server Debug] Found 0 missing blocks
    12:16:30 [Server Debug] Block IDs have been written to savegame
    12:16:30 [Server Debug] ItemID Remapper: Begin
    12:16:30 [Server Debug] Item IDs loaded from savegame.
    12:16:30 [Server Debug] Found 638 Item requiring remapping
    12:16:30 [Server Debug] Remapped 0 new Itemids
    12:16:30 [Server Debug] Found 1 missing Items
    12:16:30 [Server Debug] Added unknown Item for 1 Items
    12:16:30 [Server Debug] Item IDs have been written to savegame
    12:16:31 [Server Event] 5 metal alloys loaded
    12:16:31 [Server Event] 5 cooking recipes loaded
    12:16:31 [Server Event] 219 crafting recipes loaded from 132 files
    12:16:31 [Server Event] 149 smithing recipes loaded
    12:16:31 [Server Event] 52 clay forming recipes loaded
    12:16:31 [Server Event] 31 knapping recipes loaded
    12:16:31 [Server Event] 41 barrel recipes loaded
    12:16:32 [Server Notification] Reloaded 25 tree generators
    12:16:32 [Server Event] Loading 7x7x8 spawn chunks...
    12:16:32 [Server Event] 0% (49 in queue)
    12:16:32 [Server Notification] Server map set
    Version: v1.12.7 (Stable)3/10/2020 12:16:32 PM: Critical error occurred
    System.NotSupportedException: This protocol version is not supported.
       at System.Net.Sockets.Socket.set_DualMode(Boolean value)
       at Vintagestory.Server.ServerNetManager.StartServer(Int32 port, String ipAddress)
       at Vintagestory.Server.TcpNetServer.Start()
       at Vintagestory.Server.ServerMain.AfterSaveGameLoaded()
       at Vintagestory.Server.ServerMain.Launch()
       at ?????????????????????????????????????????.?????????????????????????????????????????()
       at _a4XSOisFTJ6s4VNuUhZB7PjdJMH._tPBoCn18xTTokcQIGDykhW5AvOD(ThreadStart )
    -------------------------------
    Crash written to file at "Data\Logs\server-crash.txt"
  9. I'm asking this in particular, because i am running a multiplayer server and am building a lot of structures and stuff in the starting area and throughout the world for players to discover.

    But if in case there will be an update like better caves (the current ones are pretty boring, i think), then this update probably won't apply on already existing worlds? Which would mean i have to reseed/renew a world and will loose everything i have build?

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