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Everything posted by Conquest of Blocks
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Our Vintage Story server has WIPED and is online again with a fresh world to explore. IMPORTANT: The IP has changed and you need to update your bookmarks accordingly. We are now running the server on dedicated hardware, which should improve performance. New server IP: 78.46.72.162:42420 New LiveMap IP: 78.46.72.162:42421 We have more continents and less ocean again this season. Since this was an unscheduled wipe, the next wipe will NOT be on July 1st, as stated in wipe-schedules, but on October 1st 2025. Join us
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Seems like in 1.20 the chests can't be opened when placed on the boat.
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When pasting in a schematic in rc.6, i am getting [Error] Exception: Object reference not set to an instance of an object. at BetterCratesNamespace.BetterCrateBlockEntity.Initialize(ICoreAPI api) in D:\vsmods new\BetterCrates\src\BetterCrateBlockEntity.cs:line 80 at Vintagestory.Common.BlockAccessorBase.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 627 at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1333 at Vintagestory.Common.BlockAccessorMovable.SetSolidBlock(Int32 blockId, BlockPos pos, IWorldChunk chunk, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorMovable.cs:line 266 at Vintagestory.Common.BlockAccessorMovable.SetBlock(Int32 blockId, BlockPos pos, Int32 layer) in VintagestoryLib\Common\API\BlockAccessorMovable.cs:line 451 at Vintagestory.API.Common.BlockSchematic.PlaceReplaceAll(IBlockAccessor blockAccessor, BlockPos pos, Block newBlock, Boolean replaceMeta) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 1401 at Vintagestory.API.Common.BlockSchematic.Place(IBlockAccessor blockAccessor, IWorldAccessor worldForCollectibleResolve, BlockPos startPos, EnumReplaceMode mode, Boolean replaceMetaBlocks) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 607 at Vintagestory.API.Common.BlockSchematic.PasteToMiniDimension(ICoreServerAPI sapi, IBlockAccessor blockAccess, IMiniDimension miniDimension, BlockPos originPos, Boolean replaceMetaBlocks) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 1476 at Vintagestory.ServerMods.WorldEdit.WorldEditWorkspace.CreateDimensionFromSchematic(BlockSchematic blockData, BlockPos startPos, EnumOrigin origin) in VSCreativeMod\Workspace.cs:line 907 at Vintagestory.ServerMods.WorldEdit.WorldEditWorkspace.CreatePreview(BlockSchematic schematic, BlockPos origin) in VSCreativeMod\Workspace.cs:line 874 at Vintagestory.ServerMods.WorldEdit.ImportTool.OnWorldEditCommand(WorldEdit worldEdit, TextCommandCallingArgs callerArgs) in VSCreativeMod\Tool\ImportTool.cs:line 171 at Vintagestory.ServerMods.WorldEdit.WorldEdit.onToolCommand(TextCommandCallingArgs args) in VSCreativeMod\WorldEditCommands.cs:line 594 at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 245 at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IServerPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 181
- 56 replies
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- storage
- new mechanics
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1.20 pre2 Placing player at 125930,88053896677 146,79102391621115 130171,14587208236 21.9.2024 17:27:49 [Error] Exception: Field not found: 'Vintagestory.Common.InventoryPlayerBackPacks.backPackContents'. at XSkills.XSkillInventoryBackpack.get_Item(Int32 slotId) at Vintagestory.GameContent.EntityBehaviorPlayerInventory.OnTesselation(Shape& entityShape, String shapePathForLogging, Boolean& shapeIsCloned, String[]& willDeleteElements) in VSEssentials\Entity\Behavior\EntityBehaviorPlayerInventory.cs:line 78 at Vintagestory.API.Common.Entities.Entity.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\Entity.cs:line 1148 at Vintagestory.API.Common.EntityPlayer.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 417 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 880 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 567 at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 674 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 292 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 163 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 830 21.9.2024 17:27:50 [Error] Exception: Field not found: 'Vintagestory.Common.InventoryPlayerBackPacks.backPackContents'. at XSkills.XSkillInventoryBackpack.get_Item(Int32 slotId) at Vintagestory.API.Common.InventoryBase.GetEnumerator()+MoveNext() in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 879 at Vintagestory.API.Common.InventoryBase.ResolveBlocksOrItems() in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 278 at Vintagestory.API.Common.InventoryBase.AfterBlocksLoaded(IWorldAccessor world) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 270 at Vintagestory.Common.InventoryPlayerBackPacks.AfterBlocksLoaded(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerBackPacks.cs:line 42 at Vintagestory.Server.ServerSystemInventory.OnPlayerJoin(ServerPlayer player) in VintagestoryLib\Server\Systems\Inventory.cs:line 198 at Vintagestory.Server.ServerMain.HandleRequestJoin(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 61 at Vintagestory.Server.ServerMain.HandleClientPacket(ConnectedClient client, Byte[] data) in VintagestoryLib\Server\ServerMainNetworking.cs:line 159 at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 115
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Will this get an update? Because it won't work with current versions @DArkHekRoMaNT
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You should add a description for the config options available "RoomRefrigeMultiplier": 0.5, "PileCoolingHoursPerLayer": 8.0, ..can we make cellar ice last longer with this?
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Will we get an 1.19 compatible update? This is one of the most beloved mods of most players. Would be a shame if it's dead. If you do not want to continue, maybe consider to make the source code accessible, so that others can continue. Thanks for your work @Xandu
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1.19.0-pre.9 Critical error occurred Loaded Mods: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.ServerMods.BlockBehaviorOmniRotatable.GetRotatedBlockCode(Int32 angle, EnumHandling& handling) in VSSurvivalMod\BlockBehavior\BehaviorOmniRotatable.cs:line 318 at Vintagestory.API.Common.Block.GetRotatedBlockCode(Int32 angle) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1936 at Vintagestory.GameContent.BlockEntityMicroBlock.OnTransformed(IWorldAccessor worldAccessor, ITreeAttribute tree, Int32 byDegrees, Nullable`1 flipAroundAxis) in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 488 at Vintagestory.API.Common.BlockSchematic.TransformWhilePacked(IWorldAccessor worldForResolve, EnumOrigin aroundOrigin, Int32 angle, Nullable`1 flipAxis) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 922 at Vintagestory.ServerMods.WorldGenStructureBase.LoadSchematic[T](ICoreAPI api, IAsset asset, BlockLayerConfig config, Int32 offsety) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructureBase.cs:line 104 at Vintagestory.ServerMods.WorldGenStructureBase.LoadSchematicsWithRotations[T](ICoreAPI api, AssetLocation[] locs, BlockLayerConfig config, Dictionary`2 schematicYOffsets, Nullable`1 defaultOffsetY, String pathPrefix) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructureBase.cs:line 61 at Vintagestory.ServerMods.WorldGenStructure.Init(ICoreServerAPI api, BlockLayerConfig config, RockStrataConfig rockstrata, WorldGenStructuresConfigBase structureConfig, LCGRandom rand) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructure.cs:line 131 at Vintagestory.ServerMods.WorldGenStructuresConfig.Init(ICoreServerAPI api) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructuresConfig.cs:line 53 at Vintagestory.ServerMods.WgenCommands.InitWorldGen() in VSSurvivalMod\Systems\WorldGen\Standard\WgenCommands.cs:line 98 at Vintagestory.Server.ServerSystemSupplyChunks.LoadWorldgenHandlerAndSpawnChunks() in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1333 at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnBeginWorldReady() in VintagestoryLib\Server\Systems\World\LoadThread\LoadSaveGame.cs:line 183 at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 620 at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 547 at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 123 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Crash written to file at "Data\Logs\server-crash.txt"
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v1.18.15 for some reason i can't get modded animals to work with these cages. i am using /config captureanimals IncludeEntities creature-x-y, also tried modid:creature-x-y and it does not work. It always tells me "This animal cannot be captured". @DArkHekRoMaNT
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So i just checked the logs, since people are still loosing currency while trying to buy stuff from traders and then being kicked out of the server. I am getting: [Error] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.InventoryTrader.DeductFromEntity(ICoreAPI api, EntityAgent eagent, Int32 totalUnitsToDeduct) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\InventoryTrader.cs:line 544 at Vintagestory.GameContent.InventoryTrader.HandleMoneyTransaction(IPlayer buyingPlayer) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\InventoryTrader.cs:line 487 at Vintagestory.GameContent.InventoryTrader.TryBuySell(IPlayer buyingPlayer) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\InventoryTrader.cs:line 271 at Vintagestory.GameContent.EntityTrader.OnReceivedClientPacket(IServerPlayer player, Int32 packetid, Byte[] data) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 396 at Vintagestory.Server.ServerMain.HandleEntityPacket(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 444 at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 138 and afterwards several times: [Fatal] System.ArgumentNullException: Value cannot be null. at System.Threading.Monitor.ReliableEnter(Object obj, Boolean& lockTaken) at Vintagestory.Common.BlockTypeNet.PackSetDecorsList(WorldChunk chunk, Int64 chunkIndex, IBlockAccessor blockAccessor) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\Network\BlockTypeNet.cs:line 789 at Vintagestory.Server.ServerMain.SendSetDecorsPackets(List`1 positions) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 741 at Vintagestory.Server.ServerSystemBlockSimulation.HandleDirtyAndUpdatedBlocks() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 852 at Vintagestory.Server.ServerSystemBlockSimulation.UpdateEvery100ms(Single t1) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 772 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59 at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124 at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881 Not sure, if the second one got caused by the first one. But the second one did not show up before the first one happened at least. If this is an xskills strong back issue, you should fix it asap. It happens too often. @Xandu
- 1430 replies
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People reporting traders to do incorrect math if gears are kept in xskills slots, so you should either fix that or exclude currency from these slots.
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while clay forming (storage vessles), mp 1.18.8 modded Running on 64 bit Windows with 65458 MB RAM Game Version: v1.18.8 (Stable) 8/18/2023 11:40:01 PM: Critical error occurred in the following mod: xskills@0.7.5 Loaded Mods: acorns@0.5.2, ancienttools@1.5.8, beardeddragons@1.0.0, bettercrates@1.6.0, betterruins@0.2.1, Ceramos@0.4.1, chiseltools@1.8.4, drdecor@1.2.0, extrachests@1.7.0, fantasycreatures@0.6.0, capreolinae@1.0.4, foundrymod@1.0.0, furniturelibrary@1.0.9, giantgouramis@1.0.1, instruments@1.2.2, leopardgeckos@1.2.1, millwright@1.0.7, newworldgianttortoises@1.0.2, peacockbasses@1.1.0, primitivesurvival@3.2.7, spyglass@0.4.5, tprunes@1.0.8, thecritterpack@0.7.6, translocatorengineeringredux@1.4.6, truesunfishes@1.1.0, game@1.18.8, worldgenfix@1.2.0, canmarket@0.3.10, carryon@1.0.0, commonlib@2.2.0, fishing@1.1.5, fromgoldencombs@1.4.20, glidervar@1.1.1, sailboat@1.1.0, morepiles@1.4.3, petai@1.7.10, simplestep@1.0.8, stonebakeoven@1.0.5, th3dungeon@0.1.3, usefulstuff17@1.1.6, creative@1.18.8, vsquest@0.4.1, survival@1.18.8, workbenchexpansion@1.7.0, xlib@0.7.4, awearablelight@1.0.8, betterbamboo@1.0.2, bugnetcompatibility@1.0.1, captureanimals@2.5.3, cob@1.3.8, em@2.3.0, playercorpse@1.8.0, rifteye@0.2.4, stonequarry@3.1.5, wolftaming@1.7.3, xskills@0.7.5, bricklayers@2.2.0 System.IndexOutOfRangeException: Index was outside the bounds of the array. at XSkills.BlockEntityClayFormPatch.OnCopyLayer(BlockEntityClayForm clayForm, Int32 layer, IPlayer byPlayer) at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch0(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode) at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver(IPlayer byPlayer, Int32 selectionBoxIndex, BlockFacing facing, Boolean mouseBreakMode) in VSSurvivalMod\BlockEntity\BEClayForm.cs:line 153 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 332 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 165 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 59 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 712 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75 at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 8/18/2023 11:22:53 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1273209627708249444, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.8.0 P3: 6492041a P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER341D.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER370C.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER371D.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER371B.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER372B.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_8de098f737c744fcb2cfb2449b6f09668c35b_9d23d9f5_a2270e56-2e73-4559-8afc-12d13b23ef54 Analysis symbol: Rechecking for solution: 0 Report Id: 42143b94-bd3d-4964-b9a5-c6a199c0e6e8 Report Status: 268566528 Hashed bucket: 42c222969642167ad1ab596920285564 Cab Guid: 0 } -------------- { TimeGenerated = 8/18/2023 11:22:52 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.8.0, time stamp: 0x6492041a Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x88c Faulting application start time: 0x01d9d24b8f8af4cc Faulting application path: C:\Users\TJ\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\TJ\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: 42143b94-bd3d-4964-b9a5-c6a199c0e6e8 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 8/18/2023 10:16:30 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1273209627708249444, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.8.0 P3: 6492041a P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6D66.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7036.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7046.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7044.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7065.tmp.txt These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_8de098f737c744fcb2cfb2449b6f09668c35b_9d23d9f5_20b9131f-5175-461a-bb55-0a664ebf8f04 Analysis symbol: Rechecking for solution: 0 Report Id: 542e2628-68bc-4aa5-8e15-45a49e4c3191 Report Status: 268566528 Hashed bucket: 42c222969642167ad1ab596920285564 Cab Guid: 0 }
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still crashing the game with Running on 64 bit Windows with 16085 MB RAM Game Version: v1.18.8 (Stable) 8/18/2023 3:07:21 AM: Critical error occurred in the following mod: xinvtweaks@1.5.7 Loaded Mods: acorns@0.5.2, ancienttools@1.5.8, beardeddragons@1.0.0, bettercrates@1.6.0, betterruins@0.2.1, Ceramos@0.4.1, chiseltools@1.8.4, drdecor@1.2.0, extrachests@1.7.0, fantasycreatures@0.6.0, capreolinae@1.0.4, foundrymod@1.0.0, furniturelibrary@1.0.9, giantgouramis@1.0.1, instruments@1.2.2, leopardgeckos@1.2.1, millwright@1.0.7, newworldgianttortoises@1.0.2, peacockbasses@1.1.0, primitivesurvival@3.2.7, spyglass@0.4.5, tprunes@1.0.8, thecritterpack@0.7.6, translocatorengineeringredux@1.4.6, truesunfishes@1.1.0, game@1.18.8, canmarket@0.3.10, carryon@1.0.0, commonlib@2.2.0, fishing@1.1.5, fromgoldencombs@1.4.20, glidervar@1.1.1, sailboat@1.1.0, morepiles@1.4.3, petai@1.7.10, prospectorinfo@4.3.0, simplestep@1.0.8, stonebakeoven@1.0.5, th3dungeon@0.1.3, usefulstuff17@1.1.6, creative@1.18.8, vsquest@0.4.1, survival@1.18.8, workbenchexpansion@1.7.0, xlib@0.7.4, awearablelight@1.0.8, betterbamboo@1.0.2, bugnetcompatibility@1.0.1, captureanimals@2.5.3, cob@1.3.8, em@2.3.0, playercorpse@1.8.0, rifteye@0.2.4, stonequarry@3.1.5, wolftaming@1.7.3, xinvtweaks@1.5.7, xskills@0.7.5, bricklayers@2.2.0 System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at XInvTweaks.InventoryUtil.SortInventory(ICoreClientAPI capi, IInventory inventory, Int32 first) at XInvTweaks.InventoryUtil.SortOpenInventories(ICoreClientAPI capi) at XInvTweaks.ChestSortDialog.OnSort() at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 304 at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 293 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 440 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 578 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 412 at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1862 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 209 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.DispatchUpdateFrame() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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One player reported: "Be careful keeping coins (rusty gears) in the survival perk inventory slots, the trader interface sees it as having twice as many, and if you buy something you don't actually have enough coin for your client will crash and delete all your coins"
- 1430 replies
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