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Descruff

Vintarian
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Everything posted by Descruff

  1. Ive kinda noticed, a lot of the default settings like hunger, tool durability, exc in this game are tuned for multiplayer. Where an axe breaking after a day of use isn't such a problem if you have someone who can spend a day making everyone's tools. But if everyones tools lasted a long time, things would get too easy too fast. Personally I turned up those settings in my single player world a bit to compensate. - Kinda like how some games will spawn more enemies, and bosses will have higher HP the more players there are. (but in this case inverted)
  2. Hello! I'm still fairly new to the game, (Currently making it through my first winter.) Something I do find rather confusing is the method the handbook uses to display when an crafting recipe has multiple valid objects you can use. - The item cycling. It works fine if technically any and every variation of an item is valid (Like how most 'logs' besides Aged make firewood.) But becomes rather confusing (and time consuming) when only specific variants are valid. (Stuff like, the valid Sand/Gravels for the fanned cobblestones.) While playing with friends multiple times we have had someone go something like "Oh it requires a bismuth bronze plate not a tin bronze one". Not realizing they were hovering over the recipe and so the cycling paused. I feel like this could be mitigated. Two ideas come to mind to solve this: An icon (like a white circle) in the corner of the objects to signify that other objects can take it's place. Ether clicking the icon, or maybe lower down showing the icon + all the valid objects. I made some crude mockups as a visual to what I mean..
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