I've been enjoying Vintage Story with my friends as a newcomer, and one of them enjoyed being a Blackguard for the damage output, but absolutely hated feeling useless at everything else related to exploration while also being a huge burden on our food supply. He said he wouldn't mind a miner or lumberjack class which had a lesser melee bonus without such an outrageous hunger penalty.
Honestly those don't sound like bad class ideas:
Miner - Give it the same Hardy buff as Blackguard, "Strongarm" for a +15% to melee and +10% ranged distance, a +10% or +20% bonus to mining resource gains, perhaps better tool efficiency, a unique feature for the propick that lets you determine a direction (but not a distance) when doing node searching for the nearest ore (not necessarily the most abundant if there are multiple), and then Nearsighted and Heavy Handed.
Lumberjack - Same deal, but +10% or +20% for log gains and stick drop rates when felling trees instead of mining, +1 firewood per log chopped, and a class recipe to turn firewood into sticks with a knife.