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Tarquinius753

Very Important Vintarian
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Posts posted by Tarquinius753

  1. 2 hours ago, Tarquinius753 said:

    I have tried to narrow it down and my suspicion as of now is that it could be a problem with the QP's Chisel Tools. But im not yet 100% sure about that.

    Tried it today again and the skills work again and QP's Chisel Tools mod is still installed.  i dont have any idea what caused it. im not sure anymore if molds still gave xp.

  2. On 2/26/2023 at 4:20 PM, Xandu said:

    Hi.

    Do you get experience when you use molds to create items like pickaxe heads? Do you have any othe mods that change how anvils work? Is this always the case or just sometimes?

    I have tried to narrow it down and my suspicion as of now is that it could be a problem with the QP's Chisel Tools. But im not yet 100% sure about that.

  3. Hey I really love the Skills but somehow i seem to have a bug. The smithing skills do not applie when smithing something. The tools do not get the quality nor does the automated smithing work. do you have any idea what could cause the problem?

  4. 1 hour ago, Xandu said:

    I investigated this a little bit and couldn't find any technical issue. So it should work as in 1.14. It could be that the drop rate was lowered by the base game and therefore reduced the total drop rate. If you want, you can buff the ability in the configuration files to get more saplings.

    Thank you for testing maybe we have some problem on our server. Seems we need to test where it is coming from. Maby some mods don’t like each other. By the way i just noticed some problems with it not giving metal bits so it seems to be on our end.

  5. 36 minutes ago, Xandu said:

    I thought i made it so that these saplings are affected by this skill. Can you say which saplings are not affected? I do not know anymore which saplings were added with 1.15.

    The thing is, that it isn‘t saplings anymore but seeds. I have for example a pine farm to produce coal. Before 1.15 i used to get more saplings than needed to replant the forest without needing to shear the leaves (by using the skill). But now even if i shear them i get only enough to replant half of them. But other players have noticed it with the other trees too. Oak maple birch, kapok acazia but the new trees like redwood and ebony are really hard to get seeds. We just noticed that sustainable forestry doesn’t work anymore and thought it might be because the skill is still looking for saplings but the game giving seeds for all trees instead of saplings. But might also be caused by the game giving way less seeds than it gave saplings. I don’t know. We just want to avoid deforesting the whole servermap.

  6. 1 hour ago, ZigTheHedge said:

    I need item ids or at least screenshots with mouse hovering problematic items to reproduce. Also, a complete mod list will help.

    The person that created the shop can actually buy the items some times but other players cant. I ll try to get some screenshot next time.

  7. 11 hours ago, ZigTheHedge said:

    What's happening exactly? What do you mean by "can't do trades"?

    It just tells wrong payment item even though it is the right one and there is enough stock in the trade o mat that the trade should work.

    Most trades work but steel-iron doesnt work

  8. 39 minutes ago, Xandu said:

    Hi, i uploaded version 0.4.2.

     

    API:
        -ensures now that on ability tier change functions are called when a new player joins a game even if the ability tier is 0
        -is required to ensure data integrity in some cases
        -the mod has now a specific load order(0.075) to ensure that json files are loaded before the mod starts

    Changes:
        -added a recipe to craft blister steel out of steel bits
        -added cultivated seeds ability to farmer skill
        -added scout and on the road abilities to survival skill
        -migrated more hard coded requirements to json files, so they are easier to customize
        -reworked the beemaster ability: you can now harvest bee hives with right click and do not need to break them
        -added a expMult stat to the player stats which can be used to increase the experience gain for all skills
        -you can set the base value of the expMult stat in the xleveling config file
        
    Balance:
        -geologist now requires the miner ability
        -beekeeper ability tier 3 now requires farmer ability tier 1
        -strong back ability now requires a specific level in the metalworking skill or mining skill
            -IMPORTANT: This can you cause to lose the ability or decreases its tier. The items in the inventory should be placed in your default character inventory or are dropped into the world.
            
    Fixed:
        -you can now cook mushrooms again(they are marked as items in the vanilla cooking recipe while actually being blocks what caused problems)
        -hopefully fixed a crash that can occur when a player casts tools (and i think disconnected from the server)
        -changed how the strong back ability loads its inventory to prevent an edge case where you could have the inventory slots without having the ability (hopefully it just works from now)
        -fixed: non-persistent effect stat modifier could become persistent after loading (seems to be a vanilla bug or maybe it is intentional, anyways it acts weird)
        -Is anybody actually reading this?

    Yes we are reading it. And many player have noticed that they get big frame spikes when smithing as soon as they have a metalworking skill. We have no idea how that happens but since we only noticed it after lerning a smithing skill we assume there is someting that the mod does (perhaps additional calculations).

    Thank you for the update.

  9. 7 hours ago, Xandu said:

    Yeah this is helpful. This seems to be a server client disagreement. But i can't reproduce it. So does this happen more often or was this just a one time thing? Do you have any other mod that maybe does something with the crucibles?

    Until now that happened once. We dont have other mods that do anything with the crucible. we just wantet to let you know to help you keep the mod running at its best.

    We really love what your mog briings to the game. The vanilla game is really missing a skill system. Thank you for your work!

  10. 48 minutes ago, Xandu said:

    Thank you for your report. But can you give me some more information? How this actually happened? Cause i don't know where this could crash.

    It was while casting bronz tools usung the skill that makes you use less metal when casting. when the casting was finished the crucable said 0 units in ist but was still blowing and acting lice it has metal in it. when trying to place it it made ghost images of itself and when the gostimages were broken they disappeared and dindt drop itself. at the same time the crucable couldent be moved from the slot in the inventory. at this time server went into infinite loop and needed to be restarted.

    Hope this helps

  11. Unfortunately we had a crash related to the mod

     

    18:56:30 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.BlockSmeltedContainerOnHeldInteractStepPatch.Prefix(EntityAgent byEntity, BlockSelection blockSel, Int32& __state) at Vintagestory.GameContent.BlockSmeltedContainer.OnHeldInteractStep_Patch2(BlockSmeltedContainer this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.API.Common.CollectibleObject.OnHeldUseStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.Server.ServerSystemInventory.callOnUsing(ItemSlot slot, ServerPlayer player, Single& secondsPassed, Boolean callStop) at Vintagestory.Server.ServerSystemInventory.OnUsingTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Server.ServerMain.Process()

  12. 39 minutes ago, Xandu said:

    It is currently not possible to smelt them down. I haven't looked in the whole steel working stuff yet.

    Uploaded a 0.4.1 version to quickly fix the skill. You only need to update XSkills. 

    Tahnk you very much for the fast fix. One player just got the strong back skill but it dident work for him. might there be a bug too?

  13. I couldnt find a way to melt the small steel pieces down that you get from your mod whil smithing. Did i miss something or is this intendet?

    And the skill that you can destroy stone faster (in german Spitzhackenexperte) seems not to work for any player on aour server anymore. it dousnt speed up the breaking of the blocks nor does it show the counter for the effect layer.

  14. 9 hours ago, The_Lazy_Warlock said:

    Is it part of the new steel smithing update? I actually only tested out steel ingots so I may have missed something. I have actually not had the time to thoroughly try out all the new features in the recent update. 

     

    8 hours ago, Steel Fire said:

    That's not from this mod or the base game. That's Melchior's Metal Recovery mod and, yeah, there are iron and steel bits you get back from smithing that can't currently be re-smelted.

    Oh damm it seems that i have mixed up the mods. Sorry

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