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STGrayNoct

Vintarian
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Everything posted by STGrayNoct

  1. Personally, in order of priority for me would probably be. New content ≥ finishing/polishing existing content > bugfixing. But thats just because I love progressing along to higher tier tech stuff and building up to building more complex stuff and so on. But, I do also like the idea of probably focusing on polishing existing stuff because even though it took getting used to, but the whole knapping/clay forming thing really makes everything you make feel more important because of the effort and time it took to make it and stuff. Its also kinda similar to mechanial power stuff with all the gears/clutches/transmisions/rotors putting it all together is just fun... especially knowing what its building towards. Also, especially so when you have to go sometimes pretty far distances to find the right materials or spend a lot of effort to build the materials/alloys needed for whatever it is your building. It's why I love the whole cementation furnace thing, beehive quiln, and the big ship. I really love the bigger project things and putting the pieces together, especially when its something to push you farther along the tech tiers. Which, in hindsight, clay forming made me learn to love at the begining of the game. So, yeah eventually getting rid of the 3x3 grid would be ideal too, over new content. But I would take either honestly. Bugfixing/performance stuff is whatever to me, unless its hampering playing the game. I mean when you go to the... On another note, one of my best memories playing this game was probably stumbling upon a ruin in a cave that had a second level to, which I had to break through a broken wall to get too. Then finding a stairway to a basement like level where they housed animals and stuff. The fact that the ruin even had enough eviromental story telling to even make me think it had another level to it and organically figuring I should just try demo'ing the wall and finding the stairway down was really cool, especially so with that creepy/otherowrldly soundtrack that plays when you are in ruins. So I wish there were more ruins that were much bigger then they first seem when you stumble upon em. Edit: Another thing that needs work is caves being empty most of the time, aside from the ocasional ruin, or locust nest. I would expect to see more stuff considering the lore implications, especially the deeper you go except there really isnt no matter how deep you do aside from harder enemies. Also I really dont understand the point of having temporal rifts opening up on the surface only for drifters and such to spawn randomly behind me or out of thin air when no temporal rifts are within my vicinity. Why not just have those things come from the temporal rifts only and also from places where there is zero light. Similiarly I wish temporal storms were something you could just see on the horizon coming like you can for other weather stuff instead of just a measage saying one is coming, I've missed those mesages so many times. Well I've gone on long enough. Love the game! You have made me an addict.
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