Running on 64 bit Windows 10.0.19045.0 with 16252 MB RAM
Game Version: v1.21.5 (Stable)
8/12/2025 21:38:52: Critical error occurred
Loaded Mods: ancientarmory@1.2.1, autotoolbar@0.1.2, barkbeetle@1.0.4, betterarrows@1.0.1, birdseye@0.1.3, brickmold@1.3.1, c4btraduccionesmods@130.4.10, catchledge@0.6.0, chargedjump@1.2.2, chiseltools@1.15.4, claybrickforming@1.0.0, clickuptorches@1.1.1, crawlanddive@0.2.3, dodgemaster@1.2.3, expandedmoldsbalanced@1.1.0, fallingtree@0.4.8, farmcrops@1.1.1, firestarters@1.4.5, immersivechests@0.2.1, immersivelanterns@0.3.1, immersivemining@0.2.17, indappledgroves@2.2.0, manualdishes@0.1.1, manualfirestarter@0.1.2, manualscraping@1.3.0, millwright@1.3.1, overhaullib@1.15.7, plainsandvalleys@1.0.12, primitivesurvival@4.0.2, radialcrafting@0.2.6, sortablestorage@2.4.4, trashbinned@0.3.0, usefultraders@2.3.1, game@1.21.5, waypoint@0.2.0, windowstorage@0.0.4, aculinaryartillery@2.0.0-dev.11, alchemy@1.7.22, animalcages@4.0.2, apegrapes@1.3.1, attributerenderinglibrary@2.4.0, beararmorrepair@1.0.3, betterruins@0.5.4, bloodtrail@1.1.8, butchering@1.10.11, climbmountain@0.2.1, commonlib@2.8.0, composter@1.2.1, domesticanimaltrader@1.1.1, electricalprogressivecore@2.6.2, expandedskinsfix@1.1.0, feverstonehorses@2.3.0, jaunt@2.1.1, justthepalisades@1.0.0, maltiezcrossbows@1.6.8, maltiezfirearms@1.5.3, meteoricsteel@1.0.6, nutslib@3.0.4, petai@4.0.3, pickupwolfpups@1.0.1, postsandbeams@1.4.0, realsmoke@1.1.10, scaffolding@1.2.5, simplebedspawn@1.0.0, simplefootstepsredux@1.0.4, swordz@1.2.14, vanillaexpanded@1.0.0, vanvar@7.1.0, creative@1.21.5, survival@1.21.5, brblueprintpatch@1.0.1, cats@4.0.1, electricalprogressivebasics@2.6.0, expandedfoods@1.7.4, em@3.4.0, mannyextrafirearms@0.6.0, fastbreeding@0.0.26, fishing@3.1.1, mechanicalwoodsplitter@1.1.2, pegasus@1.0.3, playercorpse@1.12.0, quiversandsheaths@0.6.4, realsmokeforchiseltools@1.1.1, shearlib@1.2.0, stonequarry@3.5.1, vanillavariantsridingequipment@2.1.0, wolftaming@4.1.4, electricalprogressiveindustry@0.5.1, tailorsdelight@2.1.2, wool@1.8.2
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Common.InventoryPlayerCreative.GatherTabStacks(CollectibleObject[] collectibles) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerCreative.cs:line 182
at Vintagestory.Common.InventoryPlayerCreative.UpdateFromWorld(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerCreative.cs:line 116
at Vintagestory.Common.CreativeNetworkUtil.UpdateFromPacket(IWorldAccessor world, Packet_InventoryContents packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerCreative.cs:line 33
at Vintagestory.Client.NoObf.ClientPlayer.AddOrUpdateInventory(ClientMain game, Packet_InventoryContents packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 139
at Vintagestory.Client.NoObf.ClientPlayer.UpdateFromPacket(ClientMain game, Packet_PlayerData packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 161
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 261
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 18
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 12
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 298
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95