I was just thinking about this myself. I really like the injury mechanic in Rimworld-- for any injurable entity (pawns (it's a colony builder game), enemies, animals), it tracks where they were injured (limbs/torso/etc) and blood loss. The end result is that entities tend to slow down when they're heavily injured/have a lot of blood loss, head/torso injuries tend to be a lot more fatal than limb injuries, there's blood trails (though those are less necessary as it's pretty easy to see where an entity is), and it's possible for entities to die of blood loss. A bit gruesome and involved, but honestly it'd make hunting so much more fun in vs. Especially if bears & such could slow down enough that they can't catch up to the player after you've hit them enough. Definitely thinking of downloading the blood trails mod though because I'm pretty new to the game and not great at following animals, they just vanish into the brush forever after I hit them once (ended up figuring out a pit trap method just to make my life easier lol).