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Vahtapor Allconquer

Vintarian
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  1. Who told you best selling means there is no complaints haha lol And building is one aspects of minecraft, not the only feature lol there are many players who arent builders yet play minecraft, you dont even have an idea about minecraft but somehow have opininon about vintage story xd
  2. Best selling game but 100% players complain about lack of updates and state of the game lol Even devs have combat experiment snapshots xd, you are the only one who thinks mc combat system doesnt need overhaul haha
  3. Mc needs 100% percent, so you just saying VS needs less than 100%
  4. yes, you are confused as I said if players play solo, they need to play as all roles including combat and homesteading. Your mentioned playstyle is only possible in multiplayer servers as otherwise you have to do all yourself including combat My assertion is if all players built armor and spear in each game regarding their playstyle, it means all players are interested in combat which means people who are interested in combat overhaul are not 'minority'
  5. I already told you before lol, you arent just homesteader in singleplayer, you have all the roles and by your logic, all the players built spear or armor in their games, this means all players are combat oriented and combat overhaul is necessary to make one of the most used mechanic immersive and detailed instead of left click and move wild
  6. Action games dont necessarily have realistic and hardlocking combat system, it is actually quite the opposite since action games are primarily based on combat, devs dont want a random enemy to drag you apart or throw you like a ragdoll. I already wrote that but just because combat gets more detailed doesnt mean it is the focus of the game now. Focus of the game depends on how much progression, reward and overall gameplay loop depends on it, it is the focus in action games yes but not because it is detailed but because it is the majority of the game. Therefore, just because combat is better and more detailed doesnt mean you will SPEND more time doing that, so you can continue to enjoy the other aspects of the game, this is what I am trying to say in the previous posts too... And the goal of the game is making a detailed and realistic eldritch horror themed survival experience, so making a dynamic combat system contributes to as exploration is one of the aspects of the game prefer it or not, story chapters wouldnt be added otherwise, and it doesnt affect you to enjoy other aspects of the game just because one system you dont use much got more detailed.
  7. Actually, this kind of combat actually moves gameplay from action game to survival-homesteading, Since you are vulnarable (especially solo), you like being indoors more often , and being stunned or locked into animation/ragdoll is not favourite for action games as you usually retain control in that games About Shiver.. yea it encourages you to watch your back lol , and I feel you should run away in such cases when playing solo unless you are prepared ofc. Btw I find the game itself challenging for solo generally not just for combat .d , but you are right about Shiver being too punishing for solo... It might be slower or it might make high noise as in minecraft Creepers are slow and enderman makes noise so there is a warning signal that shiver could have too, maybe it can only drag you if your stance is low, so you wont dragged into death suddenly while playing as solo
  8. Vintage Story Combat suggestion: (I am new to game, so I havent included all possible enemies) Add Stance mechanic if it is zero, you can fall down and staggered and need to get up, stance doesnt refill when you are running, or continue to attacking, it starts refilling after cooldown you get hit by attack, or shortly after you attacked Enemy attacks behave differently both due to their AI and also attack types: Wolves bites you and drags you towards one direction shortly, it does slight damage and cause bleeding, but also reduces stance, so if you get dragged a few times often (which usually happens if you get attacked by a pack) you fall to ground and Wolf attack when you are on ground is deadly. When Moose charges you, you are thrown to ground as ragdoll (as its stance damage is a lot) and if it also run over your body, you are dead most likely, you can bait charge attacks by moving sideways and if charge toss to wall it gets damage Tigers and Jaguars set up ambushes to their preys and they jump on you and you are locked into animation in ground with him and if it you dont have high dps weapon, it does finisher to you, or if you do enough damage (or another player attacks Puma) it backs off and now you are in normal fight it either bites you and pushes you hard to one side or it do jump charge attack again but this time more time to react (from behind) Shivers bites-grab you and very slowly damages you as it drags you into dark or into other monsters as other enemies can hit you while you are being dragged so you die fast in that case, From front it bites you and back steps a lot until it disappears to find another moment to bite you from behind. Another player can interrupt shiver’s drag by attacking it Bowthorn behaves similarly Drifters slams you normally, or throws you rock you lose some small stance each time, but combat against them is not much different Bears are very deadly and almost always makes you fall to ground with huge stance damage (also deals huge damage) PVP is done with parrying, blocking and more reactive style, Stance is also important there so you cant just spam attack or blocks constantly, but most players cant rely on that spesific mechanic unless other side wastes their stance, unless you use blunt weapons like two handed hammer etc
  9. Combat overhaul usually refers to better animations, and more refined mechanics to make it fluid, reactive, responsive and making it engaging and fun. Making combat mechanics better doesnt put more emphasis into combat just because it is no longer clunky, if combat gameplay loop involved more loot and gameplay progression, then I would agree combat got more emphasis in overall game. But if you keep current combat philosophy same and just make the encounters more engaging and fun. Then the emphasis on combat will remain same, so people who doesnt want to be involved in combat can continue to do so, as reward and progression will be same as before so if you dont engage in combat, there is no difference you can notice If people want to be involved in combat because it is fun now without making it more attractive, then what is the problem? Make other mechanics fun too so it balances out :d (Not directed to you) Stop insisting on keeping combat clunky and boring so that your intended playstyle remains popular :d It just proves your intented playstyle sucks lol because you are afraid of losing its charm just because other aspect stopped being awful
  10. So you are basically saying why wilderness exploration involves combat for homesteaders players lol What is your point? I already told in my main post that combat overhaul wont affect homesteader players, it is still true because if you are exploring wilderness then you are explorer not homesteader currently Your logic is flawed. If you are both explorer and homesteader, you should and will be affected by combat, that is not what I said in main post If you are homesteader, you wont be affected.. period. As your explorer friend will find and bring you clay, if you are playing singleplayer, you have to be both explorer and homesteader not just homesteader
  11. No your argument is wrong, Homesteading gameplay loop doesnt involve combat in its core If you are fighting drifters in wilderness it means you arent in homesteading gameplay loop right now and instead switched to exploration gameplay loop which naturally involves combat And complaining about being affected by combat when you are focusing on combat aspects of game makes no sense If you cross gameplay loop boundaries, you will obviously be affected, so stick to gameplay loop of your preference, if you step into combat focus you will be affected and it is perfectly fine, it is consequence of your actions to be combat-focused
  12. You can avoid combat by just placing blocks. You arent forced to enter into melee with enemies if just build and be prepared, use ranged weapons etc Also, you can still die with current combat mechanics there isnt much of a difference, your core gameplay loop remains same, which is building and finding clay, so there is no impact on your core gameplay loop. It just affects other aspects like travelling in wilderness, obviously you expect some combat during exploration. It is core aspect of exploration gameplay loop
  13. Guys, adding a realistic and immersive combat system doesnt diminish the sides of the game that reliy on homesteading or engineering etc. Therefore, I dont see a reason why somebody would be against combat overhaul just because they like focusing other aspects of Vintage Story. Let everybody focus on whatever they want and make all the systems of the game immersive and realistic. Personally, I hope to see Combat overhaul mod incorporated into game somehow. Also butchery as you dont need to do butchery grind, it would simply yield more resource if you choose the proper methods.
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