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Cryo Stratos

Vintarian
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  1. What is missing is that if you concentrate on lore/story, and not on realism, when you disable lore, you remove the unwanted features of the game (rifts, temporal storm, fictional mobs) together with desirable features of the game (traders, ruins, lots of decorative items). The problem with the game is to use "lore" toggle, instead of realism toggle, lore should be kept miles away from some items in the game. For instance, books and unobtainable in Homo Sapiens, because black ink requires gears, that is a problem you were missing. Respect to everyone who likes the default game of course.
  2. Hello! Is there any way to deal with this issue? Ice doesn't completely melt even in late summer and high temperatures, and despite me regularly being in the chunks. The mod is outdated. Or perhaps is there any command that thaws out all ice in the vicinity?
  3. I support this opinion. I wish the whole mechanic was gone, gameplay and lore. Most importantly, they should go away from houses and bases. Many games have a hard mechanic that mobs can't spawn near bases. VS needs the same.
  4. I agree with that opinion. Thankfully, much can be tinkered in the game, I hope more will be possible to customise in the future.
  5. This quote I wish to appreciate. I love people who like the lore, and those devs who make it. But there should be ways around the lore, because the game offers so much more than it. For example, the situation in which you can't make a library in Homo Sapiens, because with "lore" toggle existing and disabled, you can't get rusty gears, which are required to make grey and black dyes, so you can't make ink, so you can't have books. This maybe is just an oversight, but locking out rather primitive and needed objects in such a game unless you agree to rifts and drifters seems like taking the lore that was put in place far too strictly. Personally, I would much rather wish the lore was about nature survival, not medieval post-apo with horror vibes. It's okay if that's the direction - love you all who like it. Just give me a little side toggle that lets me be a pixelated Les Stroud/Bear Grylls who fight only nature and no fictional dangers. And kindest request for black dye to be made of something other than lore exclusive items like rusty gears.
  6. Hello, everyone! I just wanted to contribute with my opinion on this topic. I respect and admire all players who like drifters, shivers, rifts and temporal mechanic, I respect and admire game devs and lore specialists who love these things, I have very strong negative feelings about them being in the game or being part of any lore of this game, I dislike drifters, shivers, rifts, temporal storms strongly, they are not real things, and even though I started playing on passive mobs so they don't attack - they still feel out of place, I am extremely happy that they can all be disabled upon world gen and thank the devs for this option as this makes playing Vintage Story possible for me, I am unhappy that this is not done via "realism" toggle, but was done via a "lore" toggle; I mean: why disable traders alongside disabling drifters? If traders are a real thing and drifters are not a real life thing, why not add lore to a world with fictional dangers disabled, I would suggest removing "lore" toggle and add a "realism" toggle, I would suggest making the toggle stand out and be visible far more when creating the world. That said, awesome game. And again, I respect everyone who enjoys fiction dangers in games, you're all badass; I'm happy I can play without any of these things. Best wishes
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