Hello, everyone! I just wanted to contribute with my opinion on this topic.
I respect and admire all players who like drifters, shivers, rifts and temporal mechanic,
I respect and admire game devs and lore specialists who love these things,
I have very strong negative feelings about them being in the game or being part of any lore of this game, I dislike drifters, shivers, rifts, temporal storms strongly, they are not real things, and even though I started playing on passive mobs so they don't attack - they still feel out of place,
I am extremely happy that they can all be disabled upon world gen and thank the devs for this option as this makes playing Vintage Story possible for me,
I am unhappy that this is not done via "realism" toggle, but was done via a "lore" toggle; I mean: why disable traders alongside disabling drifters? If traders are a real thing and drifters are not a real life thing, why not add lore to a world with fictional dangers disabled,
I would suggest removing "lore" toggle and add a "realism" toggle,
I would suggest making the toggle stand out and be visible far more when creating the world.
That said, awesome game. And again, I respect everyone who enjoys fiction dangers in games, you're all badass; I'm happy I can play without any of these things.
Best wishes