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Zastier

Vintarian
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  1. This is a weird ass comparison because Minecraft at 1.0 had such an insignificant amount of content compared to what either Minecraft, or Vintage Story offer today. The fact that Minecraft had an ending is irrelevant, nobody actually cares about that when evaluating their content. Most of the changes done to Minecraft in the past 14 years since it launched were also background engine changes. And yes, the average person won't care about "low level optimization" lines in the changelog, but they will care if the game suddenly releases a huge update and all of a sudden the game stops running well because the background engine work needed to keep expanding wasn't done. Both Vintage Story and Minecraft run into the exact same issue, mods are cool, but if you add too much content through mods, the game performance suffers immensely. This issue exists in basically every single game like this, Starbound suffers from it, as does No Man's Sky (which needed several updates purely focused on the engine to fix the numerous rendering and loading issues that game had). And if those issues are a dealbreaker for you, probably shouldn't have bought the game, they are very open about this fact on the website.
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