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Vintage Grampa

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Thanks for that! The XurxoMF launcher seems to be working. I pointed it at my current 1.21.6 world, which it opened as normal using the launcher. All the mods are there. Now I'm creating a new installation for 1.22-RC2. I hope links are acceptable. Here is the Linux launcher page: https://vsldocs.xurxomf.xyz/get-started/installation/linux
  2. I want to keep playing in my 1.21.6 world, but I also want to test drive 1.22. I don't want to screw anything up! How should I install 1.22 so that it doesn't overwrite my 1.21.6 executables or world/mods? 1.21.6 files are here: /home/<me>/.local/share/vintagestory 1.21.6 world and mod files are here: /home/,me>/.config/VintagestoryData
  3. I am retired product design engineer and always willing to help. If the developer wants a colorblind guy (red/green) to test drive candidate changes, I will give you analytical feedback.
  4. I used +5 wire frame thickness to smith a hoop, which did make it easier to see which outlines to fill and which to remove. I think this will help me avoid making mistakes.
  5. I am red/green colorblind, which makes it REALLY hard to distinguish between the red and green voxel outlines when clay forming and smithing. A setting under Accessibility would work if you don't want to change the colors for everybody.
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