Jump to content

Єгорія

Vintarian
  • Posts

    15
  • Joined

  • Last visited

Everything posted by Єгорія

  1. Here's what im thinking. Some landforms are formed in ways which would "bend" the top layer of sedimentary rocks, while others would more so carve it out, making the thickness of the layer more varied, or sometimes carving through it down to the igneous basement. So in mesas for instance, if there's granite in the walls, and sandstone on the flat tops, the bottom of the valleys between should also be just granite. this could be achieved by havinhg two noisemaps, one applied before the rocks types are chosen, after that the rock is layered, and then a second noisemap would carve cavities in the top rock layers. aside from being more realistic, it also allows for more "mixed" regions, where both igneous surface stones, and sedimentary rock ores can spawn. additionally, when top soil is applied, it should be added on top, and fill the small spaces under concave cliffs, that are currently left as stone rock
      • 2
      • Like
  2. Which would be in rings, or, well, squares around the central four voxels. This would allow to complete layers in one click for most symmetrical objects, speeding up the clayforming a lot. It should require mechanical power. It would be unsuitable for molds and such, still, and weirdly, for bowls...
  3. Wouldn't that just mean i have to enter the settings too? Also, i just want to spawn in a specific rock type, i don't care about ores.
  4. @LadyWYT i already suggested bone arrowtips to supplement the gap. And if it isn't required for the arrows, it stops being "basic" because it's not required for "basic" things, and is only one of the possible ones. And for purposes of fire clay it would be much less immediately nescessary.
  5. @LadyWYT See, i am not suggesting it no longer spawn as loose stones on the surface, what i am suggesting, is for it to no longer spawn in igneous rocks.
  6. @Topminator My suggestion already accounts for that. I want to allow it to spawn in all sedimetntary rocks, not only ones that can form it in real life -- i'm don't even know what the full list is, wikipedia says "such as", so it's not only limestone and chalk. Put it in slate too, it's not completely nonsensical and nescessary for game design. Like, basalt is wrong composition to form obsidian, but it's the only volcanic rock in the game. We can have some reasonable deviations from real life.
  7. As i understand it, the reason flint is important isn't that it is a slightly more durable stone, but that it's essential for arrows. This can be compensated for with another small realistic change --- bone arrowheads! You hunt in the early game anyway. Althogh i do belive adding a couple larger bones to drop from small carcasses to represent the skull and pelvis of the animal. Maybe add those as separate items to large carcasses for consistency?
  8. It would spawn as nodules in sedimentary rocks, that can be found near the surface, but aren't already knappable(so not chert). Make it actually somewhat rare, if it's a better material. Similar to obsidian, you have to get lucky or travel for it, but still make it abundant, unlike obsidian, so as not to stagger progress of people who spawn in those areas. Attached is a screenshot from the wikipedia article, to show that this would be more realistic as well. At least until there are rivers in this game... EDIT: I may have not been thinking straightkly when i came up with large flint rocks, that's kinda riciculous tbh. However, AT THE VERY LEAST flint should NEVER spawn *embedded* in igneous and volcanic rocks.
  9. Just allow using either sticks or hafts, like you can wqith bones, for where they are interchangeable, and not do that where they aren't lol.
  10. Honestly i just want bones to be useable for toolmaking etc. Bone fragments could be pretty sharp.
  11. I am very bothered by the minecraft squares that artificial lighting does. Far more so thabn it has in actual minecraft, because of the kind of game VS is trying to be. I would like a more realistic lighting system, where objects cast shadows, and light levels abide by inverse square law with accurate sistance calculations. Where the brightness of light sources actually adds up when they overlap, etc..
  12. that looks kinda bad tbh. the minecraft diamond shapes bother me...
  13. So it is useful, but it's not directly translatable from real life? That's okay i think
  14. Does this mean i can track my lattitude by finding the angle of the sun/moon plane of movement?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.