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das-ding

Vintarian
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Everything posted by das-ding

  1. I mean, in all fairness, while many video games delegate them to being low tier overworld enemies that get outshined by whatever supernatural business is going on alongside them, bears in real life are absolute juggernauts that, one on one, with primitive technology and no preparation, meant certain death to our ancestors. As such, I'm pretty happy with VS' handling, and frankly I could do with bears even being buffed to better reflect this. I can get the frustration, since if you're not a fast class that can mean being killed if you wander too close to one, but I don't think fixing that should mean nerfing them and making them trivial. According to the VS roadmap, more complex animal AI and behaviours are down the pipeline, and I think that's the key, here. In real life, predator animals do not attack on sight when you enter their radius and launch themselves at you until you're able to spook them away, right? While bears ARE dangerous, simply entering the vicinity of a real bear doesn't guarantee it's going to maul you to bits (and that unpredictability sort of makes things scarier, in practice, speaking from experience). The same, I think, will probably go for VS bears in future updates. Once AI is refined, actually, I think it would be great to see more dangerous animals added, and see all of them decently threatening by default, since you're not going to be walking through a minefield anymore with them while exploring.
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