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Filvandrel

Vintarian
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Posts posted by Filvandrel

  1. 1 hour ago, l33tmaan said:

    I wish I had any idea what's going on with your system that's causing these crashes, but not once have I gotten a crash message like the one you've posted here. I can boil everything totally fine. :( 

    I understand, and I appreciate your work. :)  Too bad that I don't know much about coding and stuff like that, cause I can't figure it out as well. Everything works fine in my system, I don't have any issues with other applications and mods, everything else in Expanded Foods works fine for me too, it's just the saucepan that causes crashes for me. All I can think of reading those crashlogs is that it might be related to kernel somehow, but I did all I could to fix it on my end. I've tried updating drivers, libraries, installed fresh both the game and mod, cleared caches, even run a sfc/scannow cmd to see if there's no corrupted files, and I've also tried messing with my antivirus software to see if there's an issue with it, and nothing worked so far, so I guess I'm out of options, cause nothing else comes to my mind other than reinstalling Windows, but I don't want to do that. Well, I guess I'd just have to try again with future updates of the mod and maybe one of them would work eventually. ^^

    • Sad 1
  2. On 3/17/2022 at 7:33 PM, OBH Nordica 2270 Steel said:

    I also have the cauldron crash problem. i can put liquids in it with a bucket no problem but whenever i for example try to render fat in it the game crashes if the GUI is opened/ the cauldron is broken. It's a bummer because i absolutely love this mod! If it makes any difference i'm on Windows 10.

    Same, I really enjoy the mod but those saucepan crash issues really make me sad. Sure, I can do some of the mod's recipes, but it's a shame that I can't do sirups etc. which were always my favourite part of it.

  3. 5 hours ago, l33tmaan said:

    Could you maybe repost the error log? Or maybe I should run your previous log through a translator, since I'm not sure exactly what that one meant. 😅

    Here you go: 

    Spoiler

    Running on 64 bit Windows with 32 GB RAM 
    Game Version: v1.16.4 (Stable)
    Loaded Mods: expandedfoods@1.5.3-pre.3, game@1.16.4, creative@1.16.4, survival@1.16.4
    08.03.2022 13:35:24: Critical error occurred
    System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. (Object reference not set to an instance of an object)
       w ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
       w ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
       w Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
       w Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize)
       w Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime)
       w Vintagestory.API.Client.GuiComposer.Render(Single deltaTime)
       w Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime)
       w Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime)
       w Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime)
       w Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       w Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       w Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       w _4Bi1AGVssrIO0El8b8ygdS9FIfm._LvzIyYpsQCoC78JubjSO0HCjtTg(Single )
       w _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
       w _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
       w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 479
       w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 454
       w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375
       w _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
       w _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 17.02.2022 21:07:27, Site = , Source = Application Hang, Message = Program Vintagestory.exe w wersji 1.16.4.0 przestał współpracować z systemem Windows i został zamknięty. Aby zobaczyć, czy jest dostępnych więcej informacji dotyczących tego problemu, sprawdź historię problemów w oknie Zabezpieczenia i konserwacja w Panelu sterowania. (The program stopped working with the Windows OS and it was closed. To see if there's more information regarding this problem check the problem history in the security and conservation window in the control panel)

    Identyfikator procesu: 54ac (Process ID)

    Godzina rozpoczęcia: 01d82438ed2d79ba (Start Time)

    Godzina zakończenia: 6 (End Time)

    Ścieżka aplikacji: C:\Users\night\AppData\Roaming\Vintagestory\Vintagestory.exe (Application Path)

    Identyfikator raportu: a4c6f1bc-2ba5-431b-8afa-128044f669c3 (Rapport ID)

    Pełna nazwa pakietu powodującego błąd: (Full name of packet causing error)

    Identyfikator aplikacji powiązanej z pakietem powodującym błąd: (ID of application related to packet that is causing an error)

    Typ zawieszenia: Unknown (Type of hang/freeze)
     }
    --------------
    { TimeGenerated = 15.02.2022 20:20:26, Site = , Source = .NET Runtime, Message = Aplikacja: Vintagestory.exe
    Wersja architektury: v4.0.30319 (Architecture version)
    Opis: proces został przerwany z powodu nieobsłużonego wyjątku. (The process was aborted due to not serviced exception)
    Informacje o wyjątku: kod wyjątku: c0020001, adres wyjątku: 00007FFF0F954F69 (Exception information : exception code : exception adress)
    Stos: (Pile/Stack)
     }
    --------------
    { TimeGenerated = 15.02.2022 17:20:07, Site = , Source = Application Error, Message = Nazwa aplikacji powodującej błąd: Vintagestory.exe, wersja: 1.16.3.0, sygnatura czasowa: 0x61fa6977 (Name of application causing error: version : time signature)
    Nazwa modułu powodującego błąd: KERNELBASE.dll, wersja: 10.0.19041.1503, sygnatura czasowa: 0xb2acaea9 (Name of module causing error : version : time signature)
    Kod wyjątku: 0xc0020001 (Exception code)
    Przesunięcie błędu: 0x0000000000034f69 (Fault offset)
    Identyfikator procesu powodującego błąd: 0x5e58 (ID of process causing error)
    Godzina uruchomienia aplikacji powodującej błąd: 0x01d822803a117fe9 (Start time of application causing error)
    Ścieżka aplikacji powodującej błąd: C:\Users\night\AppData\Roaming\Vintagestory\Vintagestory.exe (Path of application causing error)
    Ścieżka modułu powodującego błąd: C:\WINDOWS\System32\KERNELBASE.dll (path of module causing error)
    Identyfikator raportu: c47dccf0-c9b2-4d15-9a40-1a9ddd33eca2 (Rapport ID)
    Pełna nazwa pakietu powodującego błąd: (Full name of packet causing error)
    Identyfikator aplikacji względem pakietu powodującego błąd:  } (ID of application related to packet which is causing error)

    Ah, yes, my computer has polish language in it so the logs are polish by default, sorry about that. I tried to translate the polish strings in bolded brackets near the string. :)

  4. 12 hours ago, l33tmaan said:

    No other mods, fresh installation, cleared your mod cache, all that?

    Yes. It did happen to me at first with other mods installed, but then I did a fresh install with no other mods than Expanded Foods to try it it was some sort of a mod conflict. I cleared my cache, updated my drivers with driverbooster, used cmd.exe to scan for corrupted system files which the scanner did found and fixed, even turned off my antivirus yet the problem still occured. I figured out tho, the problem might be related with the rendering of Expanded Foods fluids. If I put a liquid in the bottle, barrel or spawn bucketed version of it in creative, nothing happens. But when there is sirup, pasteurised milk etc. in the saucepan, the block crashes in the way I mentioned earlier. But today I've also found out that if I use the bucket with maple sap on a cauldron to pour it in, the game instantly crashes as well, with the same error. Weirdly enough it only happens with the saucepan and cauldrons, other containers are fine.

  5. 45 minutes ago, l33tmaan said:

    Someone else is also having crashing whenever they put ANY liquid into the saucepan, bucket-style. I can't replicate that either, so I'm rather confused as to what's going on with you guys. Are you on Linux or something?

    Nope, Windows 10. I didn't have this error before, it only happened since the pre-release.

  6. 8 hours ago, l33tmaan said:

    What recipe?

    Every one that is related to saucepan or cauldron. I've tried making sirups (fruit and maple), pausteurised milk and bone broth so far and they all crash with the same error.
    When I put ingredients to the saucepan or cauldron it starts boiling, everything works fine but the moment the recipe completes while firepit GUI is open, the game crashes. It only happens if the GUI is open, cause you can leave the firepit cooking, come back in a while and the game doesn't crash, but then if you try to open the firepit inventory again or delete the block in creative, it crashes with the same error as before.

  7. Awesome :)
    I like the new saucepan and cauldron boiling animations, it adds that vanilla feel to it. Unfortunately it still crashes my game when the saucepan recipe completes and the GUI is open. :(

  8. I've updated my video drivers, java, net frameworks, motherboard drivers etc. on my machine, excluded every mod from the game except for Expanded Foods, yet still my game crashes everytime I try to open a saucepan GUI or delete the firepit with saucepan after it has completed any recipe. Everytime it crashes with exception code 0xc0020001, fault offset 0x0000000000034f69, process id 0x5e58 and it seems to be related with kernelbase.dll somehow. I can't figure out why the problem occurs, but weirdly enough, if I switch the mod version to the release version of the mod from the 1.15 version of the game after the crash occurs, it becomes stable enough so I can at least delete the firepit without making the client crash. I'm out of ideas how to fix this issue.

  9. 3 hours ago, l33tmaan said:

    @FilvandrelSorry, I've gotta hit you with this: 

    The "Works on My Machine" Certification Program

    Boiling recipes work just fine and the bottle rack doesn't delete bottles or anything like that. The Zeekea thing is probably on @ZigTheHedge to patch on his end, though.

    Interesting. Must be something on my end then. Maybe a conflict with my other mods or something. I will investigate it in spare time.

  10. Awesome! I'm glad the new version came out already! ^^

    I didn't have time to do much testing today, but I've messed around with the new pre-release, and I've found 3 issues so far:
    1. The game crashes if you try to use any saucepan recipe, the very moment the recipe completes. It occurs in both the saucepan and the cauldrons. It crashes with:

    Spoiler

    Game Version: v1.16.3 (Stable)
    Loaded Mods: expandedfoods@1.5.3.pre.2, weaponpacka@1.2.3, ancienttools@1.3.6, animalcages@2.0.4, tonwexp@1.0.9, backpackpackplus@1.0.3, bamboom@0.2.1, buildingplus_sub1@1.0.0, buildingplus@1.1.1, cavepaintings@1.3.0, foundrymod@1.0.0, moreroads@1.4.2, necessaries@1.1.1, pieontheshelf@1.0.0, preservationmod@1.0.0, primitivesurvival@2.8.0, qptech@1.7.0, RangedWeapons@0.4.5, shinglesandthethings@1.0.1, rope-bridges@1.1.0, superfuel@2.0.6, survivalcats@1.2.2-rc.2, locustmod@2.3.5, travelmarkers@0.3.1, viescraftmachines@1.5.0, game@1.16.3, zeekea@1.6.0, additionalmolds@1.0.1, alchemy@1.5.8, carrycapacity@0.6.4, fancyplanters@1.0.2, farmlife@1.2.2, fromgoldencombs@1.3.6-rc.4, lichen@1.6.1, medievalexpansion@3.7.1, morepiles@1.2.0, petai@1.3.5, slidingdoor@1.0.0, stonequarry@1.6.2, tprunes@1.0.3, usefulstuff@2.3.0, vanvar@1.1.2, creative@1.16.3, survival@1.16.3, wildfarming@1.2.5, xlib@0.6.8, xrowboat@0.0.3, bricklayers@0.8.2, bullseye@2.2.3, cats@1.3.2, debarkfix@1.0.1, stonepiles@1.0.2, wildcraft@1.1.4, wolftaming@1.3.1, xskills@0.6.8
    15.02.2022 20:20:26: Critical error occurred
    System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
       w ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
       w ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
       w Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
       w Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize)
       w Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime)
       w Vintagestory.API.Client.GuiComposer.Render(Single deltaTime)
       w Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime)
       w Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime)
       w Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime)
       w Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       w Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       w Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       w _TcPKe0ld0EAbHR8YsMG1OLy9q8O._vg1QFi5yvtdWtcWdYGzwV9j9PVf(Single )
       w _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single )
       w _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single )
       w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 479
       w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 454
       w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375
       w _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl , String[] )
       w _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart )

    2. If you put the bottle with syrup in the bottle rack's slot that already has a bottle in it, it overwrites it, deleting the bottle in a process.
    3. The game crashes when you try to put the bottle in zeekea's wine rack. But this one doesn't surprises me, as this is a pre-release so the mods probbably aren't compatible with eachother yet. Unfortunately I lost the crash log from that event, will try to replicate it again tomorrow.
    I'll see if I find something else after some more testing.

    • Like 3
  11. I would like to see the distilation/brewing system at work. :) I've seen that there's a distiller model in the creative panel already and it makes me excited, cause I've always liked herbalism and alchemy mechanics in survival games. It would be cool to create alcoholic and herbal beverages which would provide some sort of status effects and/or buffs. Also it would be nice to have a chopping stump/block that you could place on the ground, put logs on it and use an actual axe to split it into firewood (i.e. like the Immersion mod used to have).
    Immersion is my top one favourite aspect of any survival game, and in my opinion it's a thing that make you stay for a long time. Vintage Story does it good, and in my opinion the more immersive aspects the better :D 

    • Like 4
  12. Hey, I love the mod! However I'd like to ask, is this mod abandoned? Cause there were no updates since April, and sadly the mod is not compatible with the latest version of the game anymore. :/

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