I'm working on a content mod that reduces drops for creatures, by an amount configured using ConfigLib.
This works great for vanilla and modded animals, but (unless I'm missing something), there's no reasonable way to reduce drops from other mods that also patch those same creatures. Since those mods add drops to the "behaviorConfigs/drops" array, I'd need to target them by index, and it would be very fragile depending on which other mods were loaded or had modified that array.
Just wanted to verify that I'm not missing something that can be done with the existing (non-code) tools.