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the_gamer_guy

Vintarian
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  1. Interesting. I've restarted the server and my game multiple times and it hasn't gone away. I guess maybe its the end of the road for this world... EDIT: I have fixed the issue! For anyone who is also experiencing this issue or is just curious: I downloaded the world file (which was public-world-01.vcdbs in my case) from the server files, and put it directly into my game saves folder. Then I loaded the world in repair mode. Once it loaded in, it gave me a dialogue box saying the world was from an older version and needed to be remapped and reloaded. I hit apply/accept or whatever to go through with the process, and after it reloaded again everything was fixed. I then uploaded this fixed version of my world back to the server and all is well now : )
  2. Those are mostly pine, oak, and aged planks. Some are chiselled, some are not. Oddly enough, the slabs seem to display fine, as do most other blocks. But echo chambers and item cases also look like this. This is the world on my server. If I load into a single player game, everything seems to work fine. It's just this world that is having issue. This started happening after I updated from an other version to 1.18.6. I don't remember what version I updated from. I think it was 1.16-something.
  3. I went to feed my chickens yesterday and when I walked into the barn, I took 1 HP of damage and one of my roosters died at the same time. I thought it was a drifter throwing a stone, but it was daytime, and the rift activity was calm, also couldn't hear or see any drifters around. Before that, I noticed two of my goats were also "killed by another creature" a few days before this. I thought it was wolves or bears getting them through the fence, so I made it two-thick and two-tall. It hasn't happened since so that's probably what it was, but I can't explain the rooster dying. All my animals get sunlight and are pretty protected from predators with my fences and barn. What is going on? Could it be that I have too many animals in a small area? The chicken pen is pretty small, and I had lots of chickens in there, probably around 20.
  4. Interesting... I haven't actually experienced this issue, but I've only ever played our private server with just me and him online. It seems like maybe its related to the way VS handles networking on a per-client basis? Because when he's running into all these desyncing issues, everything is working totally fine for me at the same time. I've also done some research and I noticed that VS uses TCP, which handles packet loss at the protocol level and resends packets that don't reach their destination. This and your comment make me think that maybe it isn't the packet loss per se that's causing the issue he's experiencing.
  5. Not sure if this is the correct board for this, I was wondering if it would be possible to work on improving the playability of multiplayer on unreliable connections? Me and my friend have been playing on our own private server for a few months. Recently he moved and had to get a different ISP. His connection with the new ISP now has about 10% packet loss on a good day (verified by pinging google, his ISPs website, and my server IP). Vintage story doesn't seem to handle packet loss very well and he is constantly having huge issues with animal movement, item interaction and item dropping. It seems as though he becomes heavily desynced from the server. For example, if he drops an item, the item will never appear on the ground to him until he rejoins. Same with animal movement, their death state, etc. I'm not a professional with netcode but other games we play, like Killing Floor 2, Minecraft, Team Fortress 2, etc handle the packet loss and are almost completely fine for him on the same connection. Would it be possible to give vintage story the same ability to handle packet loss?
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