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Reva Revenant

Vintarian
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  1. Do you mind telling me what VR device you are using? I have a Quest 3, and for now it’s the only headset I can test on. I’ve also had a lot of trouble because SteamVR doesn’t see my Touch controllers properly and reports them as HTC Vive for some reason, so I had to revert to Meta app as default OpenXR launcher. I’ve already implemented movement using the stick, looking around 360° via head rotation, rotation using the stick (slow, console-like, but when you mentioned snap-rotate, I think that would be nice to have too), and a little bit more, but less interesting details
  2. What would you consider the minimal playable state?
  3. There is an easy fix. I once saw a mod called "Handsome Drifters". It seems like something you must have in every modpack.
  4. While testing stuff and sitting still in a world, I got killed around 5 times by a boar, 3 times by a wolf, and one time I managed to escape a bear using VR movement. So yeah, pretty unforgettable experience in my opinion.
  5. I actually enjoy doing this, even if it remains just a prototype and is eventually forgotten, until someone in a few years Googles "VS VR mod" and finds something. However, I lack game knowledge. I know it to some extent, but the furthest I got is smithing copper tools, which is not enough. For example, I know nothing about standard VR controls, so I can’t properly map them in a mod. That’s why it would be great to have someone to talk to or hear some ideas. I’ve spent around 19 hours on this over the last two days, and I wanted to hear what others think about this. It’s a fun project, and downloading someone’s creative map where they built a city and walking around the interiors felt amazing and worth it. I wish others could experience this in VS, as it provides a sort of unique atmosphere, but I can’t publish the mod at this stage because there is too much janky stuff to even launch into the game, and that could ruin the overall experience.
  6. Hello, I’ve been trying to make a VR mode for the last two days. So far it’s been… partially successful. I’m already about 50 EUR deep into this, and after spending two hours trying to map the Quest 3 controller "A" button to the in-game Jump action, I’ve started seriously questioning my life choices. Some things do work, some things are very broken, and everything is held together by hope and questionable decisions. So I've been wondering: is there even any real interest in a VR mod right now? Would anyone actually use it, or am I just doing this for fun and self-inflicted suffering? I’m mostly exploring out of curiosity—trying to see if this is a quirky niche experiment or something people would genuinely be excited about. I’m interested in your thoughts/ideas on this. Tnx for your time (Hope it's the right forum section)
  7. Well, now at least we can say someone did try. And even better, there’s an image of a WIP to prove it actually exists. There’s a lot of stuff wrong in that image, but I’ll have to sit down and properly figure that out tomorrow. Still, it’s nice to finally have something concrete instead of just "maybe someone did this once".
  8. I’d be surprised too. But still, I tried to dig around for anything that looks like a real attempt at implementing it, and so far I’ve found basically nothing. Just a bunch of posts over the years asking for VR support and people saying "yeah that would be cool".
  9. Hey, I’ve been wondering for a while if anyone has ever tried to get VR working with Vintage Story in any form. Even just experiments, half-broken prototypes, engine hacks, whatever. If someone did try: How far did it get? What approach did you use? What killed the project in the end? Performance, engine limits, input, UI, sanity? And if nobody really tried, I’d still love to hear from people who know the engine/modding side: Does VS even make sense for VR? What would be the biggest technical roadblocks (stereoscopic rendering, etc.)? Are there any hard engine limitations that make this basically impossible or extremely painful? I’m not saying “we should totally do this tomorrow”. I’m mostly trying to understand if this has already been explored and what the outcome was. If there are old threads, abandoned projects, or stories like “we tried this once and it was a horrible idea”, please share. Thanks!
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