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tcloud

Vintarian
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Everything posted by tcloud

  1. Hi there, that might be relatively easy to implement into the gamecode and could fix a few issues regarding the reliabilty of mounts and boats. The idea Add/Implement an instance backup/manager class for the mounts and the boats that stores the objects simply in a textfile or attached to the savegame for example - independantly from the game runtime - it gets updated on events like adding or taking from a bagslot of the entity or attaching crates/chests/vessels. The player interaction to recover data It could be then accessed by using a new command to restore or recover boat and mount in the last state it was left (bag info, blanket info, etc..) Maybe with a 5 block offset in front of the character. The anxiety of server crashing and losing mount or boat - or both together - with their inventories is real . The rideable-entity data should be bulletproof. I hope that idea makes sense, I can go into detail if needed as I have solved that a while ago in an unreal engine project too. Best wishes T
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