hey there,
im trying to set up a new map for a "waterworld" playthrough.
did struggle a bit until i reached a point where the islands and the space between them had the size i like.
but now theres the problem: most of the islands, like 90%+ of them, are either completely steep or/and huge mountains.
thats the world gen i used for this map:
landcover 10%
landcover scale 50%
upheaval rate 10%
landform scale 60%
i wonder if the "scale" function "compresses" normal land into a smaller area and thats why everything looks so weird?
thank you for helping