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Ratbatboo

Vintarian
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  1. CW: Cute puppers absolutely eradicating berry patches. As much as 83% of a wolf's calories in summer months comes from eating berries. (I don't have an opinion on the berry thing, I just thought it was funny in relation.)
      • 1
      • Wolf Bait
  2. I will add that several people recommended a 'cellar or properly insulated room.' This is a room where all walls are dirt or stone with no gaps, preferably no glass skylights, and a door, trap door, or just even dirt blocks closing off the way out. This will make food last longer, especially food in crocks or storage jars (or crocks IN storage jars). The room has to be smaller than 7x7x7 to be a cellar, or smaller than 14x14x14 to be a room. A room has several effects: warmth from fires spreads further, outside cold temps no longer lower body temperature, body temperature will gradually adjust towards normal (rather than freezing), and the harsh winter hunger penalty doesn't apply. One way to tell if it's a real room is to watch your torch and see if it is showing wind effects. Cellars are smaller than rooms and reduce food spoilage. You probably don't want to try to live in your cellar, as I don't think it'll give the same heat benefits and starting a fire in it might reduce the spoilage bonus if the game keeps track of actual temperatures. Note that just burying a storage jar in a hole with a dirt block on top counts as a cellar, so it's not hard to keep your crocks stored this way (just don't forget where you buried it). If you're lucky enough to have found bees and made a skep, you can use beeswax to seal crocks to extend their lifespan even further.
  3. I was attacking a bear with bronze javelins, lobbing all five of mine at it, running a bit, then circling around to pick them up...Lather, rinse, repeat. Pretty reliable. Unfortunately, it does not take into account the mystical bear power of SECOND BEAR. I was ambushed right after my first five throws and almost immediately killed (I got about forty feet from where I was ambushed but grizz don't play around). Unfortunately, at the same time, I got a temporal storm warning...And I was killed far enough from my base that I wouldn't have gotten even halfway back home, so I did what I thought was the smart thing and stayed home (yes, I have since realized that I could've run out with a bunch of blocks to recover my gear, then built a closet on the open plains to weather the storm, but I figured this out too late). So at this point, my question is 'Are those javelins still there?' They weren't in my inventory when I died, they lay wherever they hit, and they've spent several hours out in a temporal storm, all alone in the open, with no one to look after them. Poor little things.
  4. Torque and speed are opposite ends of your equation. You can think of speed as 'how fast' something turns, and torque as 'how strongly' something turns. A very light dragster can be pushed along by a high-speed engine with not a lot of torque to speeds over over 300mph in just a few seconds. Take that same exact engine, put it in a dump truck? That dump truck isn't going anywhere. The engine will burn itself out trying to get that mass moving. I'm afraid that dump truck situation is probably what you are facing. When you go from a larger gear to a smaller gear, you increase the speed down-stream from the smaller gear. Think of it like this: (INPUT) > Big gear > Small gear > Fast spinny result If your small gear turns (I dunno off the top of my head what VS's ratio is, so excuse me if these figures are all ex rectum) 6 times for every time the big gear turns, then the output will rotate at 6 times the speed and (for simplicity's sake without drag, friction, parasitic friction, heat, etc.) less than 1/6th of the power (torque). When you go from a smaller gear to a larger gear, you increase the power transmitted but slow down the speed. (INPUT) > Small gear > Big gear > Slow but powerful result Using the same 1:6 ratio above, your output will now be turning 1/6th the speed of your windmill but with a bit less than 6x the power (torque). If you've ever driven a manual transmission car, you know the first, lowest gear gets the car moving, but can't get it moving very fast. Then you step up through higher gears until you end up at a gear that turns very, very fast (highway speeds). That one can't possibly budge the car when it's standing still...Your engine will just stall out. So there is an inverse relationship between torque and speed. For the same reason, vehicles having to go up hill often have to downshift to a lower gear so they don't lose speed...A higher gear isn't strong enough to carry them up the incline. If your windmill isn't delivering enough power, you need to gear down (small gear on windmill, big gear on machine) to get the power to do the job. If that means your work isn't finished when it cools, then you're just going to have to reheat unfinished work and put it back on the anvil for the time being. EDIT: I found this setup for a manually-shifted three-speed transmission in Vintage Story that might help you both to understand the problem, and to possibly solve it.
  5. I'd tried the F5 thing before (because of TOBG), and I think what was happening is that my F5 key is having some buttonmashy issues (I checked this with a visual keyboard app so I could see when it registered the button push). So I kept getting into the third-person mode or the first-person mode, but didn't end up in the free camera third person. Weird.
  6. It is, indeed, about taking a selfie. Because showing character in base photo to friends is slightly more fun than just 'Here is room.' And the back of the character's head is 'meh' as compared to looking-at-viewer.
  7. I'm wondering if you've actually looked at the Guide on this forum for finding Limestone? It's at
  8. NGL, I would kinda like to see a mod list before signing up to yet-another-discord server. Would that be possible?
  9. I recognize that there's a complicated programmable 'cinematic camera,' but I'd just like something as simple as a detachable local free camera. Does it exist and I'm missing it?
  10. Lilith, I've been playing for about three weeks, and while it was a tough start, the advice you're being given is hugely helpful here. Similar advice helped me enjoy the game a lot more. Right now you're stuck looking for lime. Pack a couple of crockpots of meals and a dish to eat them with, and go on a long range adventure, burrowing into hills and bedding down on beds made from dry grass overnight. Pack light. Run like hell from predators. Scavenge berries and shrooms as you go to make your home-cooked meals last longer. Loop back (because the route you took will have fewer berries and shrooms now, AND you want to see a different area on the way back!). Look for white stones on the ground. Check your radar often. Sometimes you'll see white patches on your radar where an open-roofed cave is showing its stone floor. But lime/marble/tanning aside, in the long run: #1, this is a game about survival in a harsh, primitive environment. You can eventually make it less primitive, but survive first! Dying is the opposite of how you should be playing (with some small exceptions like the above comment about using your bod to lure a bear into a pit (Make sure it's 3x3! They said 4 deep, but it needs to be wide, too. Bears are big!) #2, eating well makes you stronger. Period. Full stop. Secure your food supply first. Winter is coming, and if you think the wolves and the bears are unforgiving, have I got bad news for you about THE COLD. Prioritize a farm and make sure it has adjacent water and medium soil. Rings of eight blocks around a block of water are good, feel free to plunk that medium soil down in shallow water to make it that way before you can get a bucket. Plant all the seeds you can find. Later you'll need to worry about soil chemistry, but your first year needs to be all about surviving winter! Move thirty or forty berry bushes near your temporary home so once they start bearing fruit again you'll have a steady supply (later, you can use all those berries you aren't eating for making better soil, etc.). Mark edible mushroom patches when you harvest them, they will return in a few months. #3, find clay and make lots of storage jars and crock pots. Both of these make your food last longer, even uncooked. (They also make hides last longer if you're out of fat to preserve them with!) Find bees. Crank up your volume in the forest and follow the buzzing sounds, keeping an eye on the trees (I also use a few mods for this, one called buzzwords and one called Buzzy Bees: these give you a visual written signal that you can use to home in on a hive as well as particle bees that are easier to see...It's HARD to keep track of listening for a buzzy sound when you're keeping an eye out for wolves, bears, and veggies!). Make a skep and set it within 5 blocks of the hive (vertical counts!) along with a bunch of flowers. Once it's populated, you can pick it up in a bag slot and take it home and put it near your crops. The bees will make your crops grow faster and provide honey and beeswax. The beeswax can be used to seal crockpots to make them last crazy long. 4, after you've got all of the above sorted (except perhaps the bees), then it's time to go adventure mode, grab copper and bootstrap yourself into metal working, make leather, and then maybe go looking for trouble. At this point, I usually can sort out individual wolves using improvised armor, a club, a couple of spears (for throwing, both to start the fight and to finish it when they run) and a crude shield, but I'm playing a Malefactor so most of the time when I scouting I just run like there's wolves after me. XD Bears? Run. When you've got your spear-chucking down, you can think about jousting with a bear, putting a spear in it, then running back past it at an angle until you get enough range to turn and throw again, picking up fallen spears on the go, but I'm sure not there yet. Grab yourself a couple of box lunches and a dish, and travel! You'll probably find some useable stone within a handful of hours, and you'll see a lot more of the world and maybe spot some places you'd like to move a base to.
  11. I think I might have it figured out. The plant IS growing, and it's in positive numbers again, counting down towards its next growth step, I guess. My guess is that the growth steps aren't guaranteed, they're just 'likely' and that plant has been failing badly so it was 'behind schedule.' Never gonna take that one to Vegas!
  12. Do you want the entire list? Or just the mod giving the extra info? (Which is https://mods.vintagestory.at/extrainfo!) The plant is clearly not keeping up with its siblings, though, and it's a vanilla plant...None of my mods modify the vanilla plants or their growth times in any way.
  13. ...And I can't figure out why. Both of these soybean seeds are neighbors (I know, the angle makes it hard to tell) and both have the same moisture, both are in medium soil, both are suffering the same weather, but one of them has negative numbers for when it will grow, which confuses the heck out of me. The soybeans on the other corners are all doing fine, so it's not 'I'm exposed to water on two sides and I'm scared.' or anything like that as far as I can tell. ...I'm honestly tempted to just break it and replant it, and see if it still happens, but I'm kind of curious as to what's going on, if anyone knows? EDIT: Broke and replanted it, and it quickly did the same exact thing.
  14. Hilariously, started another world, and have ended up once again with clay difficulties. Which is a shame. This is an amazing world. I appeared in a foggy downpour in what seems to be VS's best take on a PNW rainforest. But I'm having one big issue. The world is forest as far as I can see except for some gravel beds, and you can't spot clay textures on the full-color map when they're covered by 'forest floor' (does clay even spawn in 'forest floor?'). The area has more mushrooms than any world I've ever seen (good thing, too, I've yet to find a single berry bush). Now, regardless of what people believe is the 'optimal way to start' and 'what you should do instead of fussing about clay,' I would deeply love to have a cooking pot and a bowl so I'm not wasting all of these lovely shrooms. I'm not really all about rushing copper, but AFAIK shrooms don't respawn in anything like 'forager survival time,' so getting more out of them by making soup or stew would be nice. I've got a ridiculous amount of cattails due to a single large lake which seems to've decided 'I will hide behind cattails and no one will know there is water here.' all along its shore. Oddly, I've seen very few animals. Any advice on locating clay in a heavy forest environment? EDIT: The creators of VS have done a most magnificent job of emulating the perversity of the real world, complete with encouraging primitive superstitions. As best I can tell, once again the fastest way to find clay and peat is to post on the forum that I can't find clay and peat. XD The spawns were literally touching each other in a clearing in the forest that looks like someone ordered a half and half pizza.
  15. Oh good grief, you need to literally throw it. You did say 'toss.' This is entirely on me. EDIT: I hadn't actually used the 'toss' key for anything this whole time, and it's not something I generally make use of, so somehow it never even occurred to me to see if it existed in this game. I feel extremely silly.
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