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Deez Hnutz

Vintarian
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  1. USB type A and USB type C makes no difference. The only thing that actually matters is the speed/version of the USB dongle and port. The newest version of USB that your computer supports is the highest speed/transfer rate you will get even if you theoretically found a USB stick that could transfer an infinite amount of data at once. so, find a USB stick that matches your USB hub's version (or better, doesn't matter though. don't pay more for a newer version unless you plan on upgrading your computer's USB.) and make sure the speed is the highest supported by that version of USB. Playing games off USB devices is generally not recommended, but can be done with high enough speed/transfer rates on your devices. as far as the original question goes, Streetwind is correct.
  2. oof. Weird that we wouldn't be able to add room types. Seems like an oversight, or maybe we are looking in the wrong place.
  3. this actually wouldn't be hard to do with a mod. Just take the cellar room properties from it's json (not sure which one it's in, but it's there.), require it to be glacier ice instead of dirt or a type of stone, and decrease the food spoilage rate by whatever amount. what could be a little harder (not exactly sure, because I haven't looked at the json.) might be adding multiple layers as a requirement, like requiring a layer of stone/dirt then a layer of ice.
  4. I could see that being the case. The thing is, if the password and username are stored in the game files, stopping them from being overwritten should prevent the overlay from popping up, as it wouldn't be able to be zeroed out by the game pinging the server and should present the user/pass to the game as it normally would. However, the checks could be performed in a different way, as you presume. If that is the case, then a simple script should be able to work around this issue. I'll give writing it a shot with batch/bash, and if that doesn't work, an AHK script or something along those lines could also do the trick. I'll post it as a mod if I end up getting it to work. I've got some stuff to do tomorrow, but it should be pretty simple if I can get around to it. Maybe someone else can beat me to it. Should be as simple as: wait for game to present logon screen (avg about 2-4 seconds from starting the game) -> press tab -> paste password -> press enter. If there is a user facing API for the logon screen, that would be helpful and would make the whole thing even easier.
  5. Hello beautiful people, I recently started playing VS again (after beating BG3, Starfield, and CP2077+expansion), and I've been switching back and forth between the steam deck (running a LAN server to keep playing on the same world.) I have run into an issue though: I am logged out of either device every time I play on the other one. I tried searching the forum for a solution, but nothing came back (maybe I just used the wrong search terms, or was too specific?). I believe the solution to this problem would be to lock down the file containing the logon credentials so that the game can't remove them when it checks with the verification server. I've searched through files, and online to find where the login creds are saved so that I can either make them read only on windows, or remove edit privileges on steam deck. However, I have had no luck, so I came here to see if anyone else has found the file containing the logon creds. If nothing else, I can just edit the executables to stop doing the verification check, but I'd rather not. Any help would be appreciated. Thank you!
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