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DinoHazard

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Over the last couple of saves I've noticed that even though my base is in an area where rainfall is "Very Common" it just about never actually rains directly at my base. Does that stat just mean "it is very likely at any point in time that it is raining somewhere in this wide general area" or what?? Contrast that with "Almost Always" which whenever I've settled in did indeed result in almost constant rain, everywhere in that area.
  2. Ooh this would be nice. I'm not sure how costly in processing it would be though to have to keep track of precise bee movements on top of everything else. Maybe just wandering ambient bees in the general area of beehives, sort of like the grasshoppers we have now? It would still serve as an indicator, but it's very easy to lose track of a single bee, after all.
  3. Thanks! I don't have a great frame of reference for what those numbers mean in practice, but it's good to know what it's dependent on. I was wondering if there's more to it than just climate but that doesn't seem to be the case. I've got plenty of pigs running around my base but unfortunately no bees, hah. Looks like I'll have to go on an adventure.
  4. What exactly are the spawn criteria for beehives? So far I've only noticed they like deciduous forests, but while some will be lousy with bees some have none. Could just be luck, of course, but I'm wondering if there are more specific tricks to finding "bee spots" ?
  5. I know I'm far from the first person to bring this up as an issue but boy dangerous predators ought to be a little noisier... For how small the aggro range is on wolves and the like, I end up mauled to death way too often just because I didn't see or hear them anywhere and suddenly one is biting me. The wolves don't even always growl before they bite, to speak nothing of the bears, and as far as I can tell they either have no footsteps or the audible range on them is tinier than the aggro range, so a couple bushes or an incline is enough to hand them a free sneak attack (which i do like to some extent, as it makes choosing and maintaining an area to settle in more interesting, but feels excessive as it is right now). A bit more of a warning before half my health is suddenly gone would be appreciated. On a slightly related note though, other threats (particularly the bowtorn) are already pretty dependent on audio for detection before you get attacked, which I feel makes the game very inaccessible to people who for whatever reason can't hear it (whether that be a hearing impairment or just a preference for a quieter gaming experience). I took a peek at the settings but couldn't find any sort of accessibility option that would do anything about this. Some kind of directional visual indicator for at least the most significant sounds like animals (incl. bees) and monsters would be helpful, I think.
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  6. Log records it as a single instance of 17,91 hp loss. Some spikes I walked into a bit later only dealt 4,47 hp so yeah, I don't know what that's about. Does the variant of metal spike block it is matter?
  7. Thanks for the suggestion, I didn't realize those logs saved. So! Metal spikes! That appears to be the culprit lol (log just says source:Block but yeah). Must have just backed into some I didn't see. I guess I have somehow managed to avoid every spike until now because I did NOT know they deal that much damage. +1 knowledge! Very simple explanation in retrospect but boy was it confusing in the moment...
  8. I was just exploring a cave system, an area with some oxidation and locusts running around, when I suddenly just keeled over instantly dead for no apparent reason? I was about at halfway full in regards to health, hunger and temporal stability alike, there were no enemies I could hear or see around, and the log message just says "player died" with no further specification. I am very confused. Freak glitch? Obscure mechanic I don't know about? Game haunted??? Anyone got the slightest idea...?
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