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Posts posted by BigBadBeef
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On 11/1/2022 at 7:58 PM, Maelstrom said:
Has there been any research in what conditions are required for a bear to spawn?
In my limited experience it seems like it's similar to wolves, but I'm getting bears where I don't get wolves. Seems like bears may have more lenient spawning conditions than wolves.
The game has no mercy on you. You will die. Don't try to understand how and when. It will even happen inside your own house. Death lurks around any corner. The only only control you have in how you will face it:
You can walk around the world, clad in heavy armor, like a coward, with a plummeting hunger bar and inability to get anything done from being weighed down from all that plate, and it still might get you, and you will fall with two puddles of blood surrounding you, one crimson red, and one brown.
OR
You can go about the world with your head held high and face it, only conveniently armed and armored, and ready to fight to the death should your predator surprise you.
Anything else than that is being huddled around the light with a false sense of security.
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What you need to do next is to glug down a couple of pints of liquor. Then the whole scene will be like a wibbley, wobbley, winkey, wankey, monkey!
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"TL, DR: I would basically just like to ask why did the developers choose that word for the last stage of liquor brewing in Vintage Story instead of one more recognizable..."
Well, my history teacher's threats of knocking some sense into me with her giant slide rule have paid off, thusly I understand that "Aqua Vitae" Is a medieval term for a concentrated spirituous liquor, derived from ancient Latin as "the water of life" for it's falsely inferred healing properties.
Yet, considering that, the word "Aqua Vitae" is deemed more obscure than "Schnapps", that word being recognized almost on the same scale as american moonshine.
You would argue that concerning both words, Aqua Vitae is meant to have higher alcohol content than Germanic Schnapps, but I have reason to believe that is a misconception. You see, I was once on vacation in Tyrol (That is a pretty hilly region in western Austria), and I've had a taste of the homemade thing. I tossed one right off the cap, and 15 minutes later I felt like I was one step away from talking to unicorns in my room. I think the store-bought stuff is quite diluted for public consumption... and even that is around 40%!
We Slovenians know our liquors. The region I come from might as well have its regional symbol replaced with a still. So either the devil was under the cap of that bottle or the homemade brew has WAY more than 40%!
So why would you not want to name it Schnapps? Or maybe Alpenschnaps to sneak in a bit of Austria into the game?
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On 11/2/2022 at 6:32 PM, Thorfinn said:
Wow. If I spawn in forest, I usually run into one or even two on my first day. Not that I can do much about it right then, because I'm pretty much always sprinting trying to put distance between me and the wolves chasing me. But I know where to come back to when I'm better equipped to deal with wolves.
At present, wolf pathfinding isn't perfect. You will find yourself dodging wolves more easily if you run across rougher terrain more common. When confronted with elevation, wolves tend move a little bit to the side before vaulting over the change in elevation. Repeat that often enough and you have a pretty good chance to lose them.
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A similar mechanic is already in place. It is in the form of satiation from a cooked pot meal. It suspends the decay of the hunger bar for a time. The more satiation the food provides, the longer will hunger be suspended.
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Its no secret that I've developed a bit of a brutish tendency when slighted by the local fauna. But this time I've bitten off more than I can chew and finally got EXACTLY what I deserved. My own killing spree got turned against me as i got seriously butthurt in a mad dash to recover my precious equipment, therefore aptly named the place where the... "involuntary adult activity" took place.
DISCLAIMER - Contains mature language!
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It offers good rewards, but panning is only fun if you're that type of guy who derives pleasure from hours of watching flies hump each other on your window panes.
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3 hours ago, Thorfinn said:
We have a winner. If you get a rift near your "base" just before night, run to an alternate base or prepare to do battle. There might be a limit on number that spawn, so those locked outside eventually are all that there are going to be, but I, too, have seen drifters spawn right in front of me, within one tile of a torch, if there was a rift nearby.
Per recent developments, I can also confirm maelstrom's findings. I have an underground base. If there is a rift above ground and the floor tiles (natural OR crafted tiles) are withing it's range, drifters will spawn.
I hate this, it takes days to get the blood out of the carpets after a driftercide.
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If it runs on Linux, it will run on SteamOS... because it IS linux!
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33 minutes ago, Hells Razer said:
I really really hope such a change does not happen. Such a change will lead to me playing with creature hostility set to passive. Combat is already unpleasant enough with the windups on melee weapons making hitting things tricky, if ranged weapons become unusable as long as an enemy is next to you, it will become unplayable.
You sound like a minecraft player...
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On 10/28/2022 at 1:49 PM, Thap said:
There should really be a distinction between javelins and spears, with spears actually useful in melee - long reach, significant knockback, best primary weapon for dedicated fighting, maybe balanced by minimum hit distance, long draw animation, unwieldiness in tight corridors. As is, they are just annoying earlygame weapon.
If a change is to be made, there is only one thing it might need - if hit by melee, it will cancel the ranged charge up animation. rendering ranged weapons useless in melee. Couple that with adjusting the sprinting mechanic to being no longer able to sprint in reverse... and there will be no more cheese with that particular wine!
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Can you hear it, whispering in the wind?
"Deeaaaaaaath..."
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4 hours ago, Rykn said:
It's my first time playing with bears in the game. They can climb over my two high earth block walls, which use to keep everything else out, get into my base and kill me. How high can bears climb and what's the best way to keep them out of your base?
A roof?
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I have reason to believe the devs got the inspiration for early game from this movie:
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They don't look that low to me!
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Got snuck on by a bear while prospecting in a small cave. Got murdered, respawned, returned with armour, beat the bear to death with a stick, then maddened by murderous rage, eradicated all the wolf population around my base in a wide area with utter genocidal lunacy, then returned home mere moments before freezing to death in the middle of winter.
Its more or less a typical day in vintage story for me. I go about my business, get murdered, respawn, go berserk and kill everything that moves and then in most cases die again from being crazed with anger and failing to notice that I'm about to succumb to some game mechanic like hunger or cold.
Ah, good days!
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Here's the pictures of my underground base.
My guess is they're spawning because natural tiles?
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On 10/22/2022 at 12:21 AM, AngryRob said:
...or an extinction mechanic where we can permanently stop bears and wolves from spawning.
No! I will not be deprived from the pleasure of listening to those filthy mongrels squeal as I split their skulls open!
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On 10/26/2022 at 12:14 PM, Domkrats said:
I'm all about using spears, because close combat is disaster to armor even if you survive.
Multiplayer PvP?
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17 hours ago, l33tmaan said:
Except without the fancy decorations.
Those were an accident. Found charcoal while busting a cracked vessel. Imagine my surprise one day when I happened to hold one in my hand, had crouched and suddenly I sneezed and accidentally tapped the right mouse button!
I don't think it was very different on how our ancient ancestors discovered art!
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Its what I've on youtube.
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Why don't players like spears? They pack one helluva punch, especially the black bronze spear, with 8 damage when thrown. When you're in a defensive fight, you can raise your shield throw one in point blank range and it will come right back in your hand. It also has the potential to strike its target multiple times (granted its due to a bug but nevertheless). And its reach is excellent when poking at drifters while safely in a hidey hole during a temporal storm.
why don't people like them?
Limestone needs to spawn more frequently | Placable sticks | Turning plants into dry grass
in Suggestions
Posted · Edited by BigBadBeef
It took me 50 hours to figure out I had an obscenely large limestone deposit just casually sitting 100 blocks away from where I based. Stupid me have been digging LIMESTONE SAND the entire time for panning and didn't know the treasure that lies beneath. To add insult to humiliation, it looked bleach white on the map in the middle of summer.
I felt so stupid that barely resisted the urge to do a rake jump, hoping the handle would smack some sense into me. (The rake jump)
On second thought, please excuse me... (walks with determination to the nearest tool shed)