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tinyoverflow

Very supportive Vintarian
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Everything posted by tinyoverflow

  1. Ah, I understand now. Thank you very much for explanaining the machanics to me! The code you mentioned, is it actually the vsessentialsmod or vssurvivalmod repository on GitHub? Both are way smaller than expected when looking at the massive amount of content in this game, so I wasn't really sure what exactly is in there (haven't dug around in it, yet).
  2. By default, the game on a multiplayer server is paused when no player is online. You can also see this mentioned in the server log/console when the last player logs out. Though I'm not sure how items in unloaded chunks behave.
  3. Hello @MKMoose, thank you very much for that detailed explanation! So, if I understand you correctly, I can't build more forests or let bushes grow to get the game to spawn more animals in my area. Is this correct? I've tried the /wgen pos climate command you posted and it seems that I'm just very unlucky, as I'm at 0% forest and 0% shrubs : What exactly does it mean when you said: "With the exception of temperature, those values stay within the [0, 1] interval"? Is it for absolute temperatures or is this also a scale, like for the Y level? Regarding the animal despawning, just to clarify as I'm coming from Minecraft: So, even if I go away like 100 blocks, the animals won't despawn as they would do in Minecraft and just continue to be there, counting towards the limit, whether they're active or not? I've found the "/entity countg" command and it, for example, shows, that there are 33 hares and 29 chickens (as of right now): So, to sum it up: Is there anything I can do to get more animals to spawn? As far as I understood, no. In result, I would have to either travel to places with better conditions for the animals I want to get them, or even relocate to those locations to have them around me (as I quite like that )? Would those locations be more in the north or towards the south?
  4. Hello, I've understood that animals can spawn based on some conditions, like the climate, block types (eg. tall grass). As far as I understood, as a player I cannot do anything about the climate. In the area where I play in survival, there are nearly no animals in a few houndred blocks of radius. Very rarely, like twice a year, a hare spawns about 50 blocks of my house. My area does not contain any bushes and only a very few trees. In the entities file for chicken and hares, for example, I found the options "minShrubs" and "minForestOrShrubs", though those are not extensively explained in the wiki. What exactly does this mean? Is this related to the worldgen, or is it enough if I plant my own forest? Will they then spawn there more regularly? My character menu says that I have a very high occurance of rain, in case that helps. Thank you very much!
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