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cubicmetre

Vintarian
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  1. It just feels like a lot of these frustrating things, like the same item in different states being treated differently by the games crafting and storage systems, are just examples of poor planning. Like surely a developer would first focus on implementing the system to move liquids, meals, whatever between containers then build off that system so that you don't get situations like mine where you can transfer meals from a pot to a crock, then from a crock to a bowl, but not from a bowl to a crock. For the system to work properly it should allow whatever substance to be transfered to/from whatever container, then you can work on adding the different substances, their recipes, etc. The "its just a game" argument kind of falls apart when you are talking about an entire stack of cured meat that took over 20 in game days to produce, being completely wasted when I transfered the meals to bowls instead of to crocks. Now I have no way of preserving the meals so all that work is essentially wasted. This completely breaks the immersion and prevents me from enjoying the game.
  2. When I made my cellar I crafted 36 crocks to help with food preservation but cannot get them to work properly. I originally wanted to store pies in them until I found out you could not put pie slices in crocks, so the crocks have just sat there doing nothing as I've been crafting pies for food. I decided to cure a bunch of red meat then found out you cannot craft pies with cured meats. This forced me to go back to crafting stews. The fact that bowls can stack if they contain the same liquid led me to believe I could craft 24 bowls, 4 cooking pots and then store 24 meat stew servings neatly in 3x8 stacks of bowls. But of course bowls won't stack for stews even though they do stack for literally any other liquid, so now i have 24 bowls of stew that will rot in 10 days. Oh but maybe this means I get to finally use my crocks, except for some reason it is impossible to transfer stew from a bowl to a crock. A similar thing happened already when I believed I could save durability on my hammer by feeding over 3000 units of iron chunks into a pulverizer and refining the resulting pulverized iron in a bloomery, just to find that the bloomery doesn't accept pulverized iron. Why does this game have so many of these interactions which should be possible but just aren't?
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