It just feels like a lot of these frustrating things, like the same item in different states being treated differently by the games crafting and storage systems, are just examples of poor planning. Like surely a developer would first focus on implementing the system to move liquids, meals, whatever between containers then build off that system so that you don't get situations like mine where you can transfer meals from a pot to a crock, then from a crock to a bowl, but not from a bowl to a crock. For the system to work properly it should allow whatever substance to be transfered to/from whatever container, then you can work on adding the different substances, their recipes, etc.
The "its just a game" argument kind of falls apart when you are talking about an entire stack of cured meat that took over 20 in game days to produce, being completely wasted when I transfered the meals to bowls instead of to crocks. Now I have no way of preserving the meals so all that work is essentially wasted. This completely breaks the immersion and prevents me from enjoying the game.