I play on my own server for a some days now after a night the server crashed every time when i got out of my house. It sems to be a problem withe the spawn of a creature but i dont kow. can someone help me pls
5.3.2025 16:10:30 [Notification] A client reconnected, resuming game calendar.
5.3.2025 16:10:37 [Warning] Error when testing to spawn entity shiver-tainted at position X=512421,Y=56,Z=512257, can report to dev team but otherwise should do no harm.
5.3.2025 16:10:37 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Entities.BaseSpawnConditions.CanSpawnInside(Block testBlock) in VintagestoryApi\Common\Entity\SpawnConditions.cs:line 412
at Vintagestory.Server.ServerSystemEntitySpawner.CanSpawnAt(EntityProperties type, Vec3i spawnPosition, RuntimeSpawnConditions sc, IWorldChunk[] chunkCol) in VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 438
5.3.2025 16:11:45 [Error] Failed deserializing a map chunk. Not in repair mode, will exit.
5.3.2025 16:11:45 [Fatal] Caught unhandled exception in thread 'chunkdbthread'. Shutting down server.
5.3.2025 16:11:45 [Error] Exception: The key already existed in the dictionary.
at System.Collections.Concurrent.ConcurrentDictionary`2.System.Collections.Generic.IDictionary<TKey,TValue>.Add(TKey key, TValue value)
at System.Collections.Concurrent.ConcurrentDictionary`2.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<TKey,TValue>>.Add(KeyValuePair`2 keyValuePair)
at proto_64(Object, ProtoReader)
at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)
at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)
at Vintagestory.Server.ServerMapChunk.FromBytes(Byte[] serializedChunk)
at Vintagestory.Server.ServerSystemSupplyChunks.TryLoadMapChunk(Int32 chunkX, Int32 chunkZ, ServerMapRegion forRegion)
at Vintagestory.Server.ServerSystemSupplyChunks.loadOrGenerateChunkColumn_OnChunkThread(ChunkColumnLoadRequest chunkRequest, Int32 stage)
at Vintagestory.Server.ServerSystemSupplyChunks.tryLoadOrGenerateChunkColumnsInQueue()
at Vintagestory.Server.ServerSystemSupplyChunks.OnSeparateThreadTick()
at Vintagestory.Server.ServerThread.Process()
5.3.2025 16:11:45 [Notification] Last player disconnected, compacting large object heap...
5.3.2025 16:11:47 [Notification] UDP: client disconnected Damager1207
5.3.2025 16:11:47 [Event] Player Damager1207 got removed. Reason: Server shutting down - Exception during Process
5.3.2025 16:11:47 [Notification] Server stop requested, begin shutdown sequence. Stop reason: Exception during Process
5.3.2025 16:11:47 [Event] Something went awry...please check the program logs... (Exception during Process)
5.3.2025 16:11:47 [Notification] Server ticking has been suspended
5.3.2025 16:11:47 [Notification] Entering runphase Shutdown
5.3.2025 16:11:47 [Notification] Defragmented listener lists
5.3.2025 16:11:47 [Event] Mods and systems notified, now saving everything...
5.3.2025 16:11:47 [Event] It pauses.
5.3.2025 16:11:47 [Event] One last gaze...
5.3.2025 16:11:47 [Event] Saved player world data...
5.3.2025 16:11:50 [Event] Saved map regions...
5.3.2025 16:11:50 [Event] Then all goes quiet...
5.3.2025 16:11:54 [Event] Saved map chunks...
5.3.2025 16:11:54 [Event] The waters recede...
5.3.2025 16:11:56 [Event] Saved loaded chunks...
5.3.2025 16:11:56 [Event] The mountains fade...
5.3.2025 16:11:56 [Event] The dark settles in.
5.3.2025 16:11:56 [Event] Saved generating chunks...
5.3.2025 16:11:56 [Event] Saved savegamedata...2
5.3.2025 16:11:56 [Event] World saved! Saved 226 chunks, 473 mapchunks, 42 mapregions.
5.3.2025 16:11:56 [Event] It sighs...
5.3.2025 16:11:56 [Event] Shutting down 6 server threads...
5.3.2025 16:11:56 [Event] Killed console thread
5.3.2025 16:11:56 [Event] Alone again...
5.3.2025 16:11:57 [Event] All threads gracefully shut down
5.3.2025 16:11:57 [Event] Time to rest.
5.3.2025 16:11:57 [Event] Doing last tick...
5.3.2025 16:11:57 [Event] Stopped the server!